Repository URL to install this package:
Version:
2023.6.2 ▾
|
io.gs2.unity.sdk.uikit
/
Gs2Mission
/
Action
/
Editor
/
Gs2MissionCompleteReceiveRewardsActionEditorExtension.cs
|
---|
/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
using Gs2.Unity.Gs2Mission.ScriptableObject;
using Gs2.Unity.UiKit.Gs2Mission.Context;
using Gs2.Unity.UiKit.Gs2Mission.Fetcher;
using UnityEditor;
using UnityEngine;
namespace Gs2.Unity.UiKit.Gs2Mission.Editor
{
[CustomEditor(typeof(Gs2MissionCompleteReceiveRewardsAction))]
public class Gs2MissionCompleteReceiveRewardsActionEditorExtension : UnityEditor.Editor
{
public override void OnInspectorGUI() {
var original = target as Gs2MissionCompleteReceiveRewardsAction;
if (original == null) return;
var context = original.GetComponentInParent<Gs2MissionOwnCompleteContext>();
if (context == null) {
EditorGUILayout.HelpBox("Gs2MissionOwnCompleteContext not found.", MessageType.Error);
if (GUILayout.Button("Add Context")) {
original.gameObject.AddComponent<Gs2MissionOwnCompleteContext>();
}
}
else {
if (context.transform.parent.GetComponent<Gs2MissionOwnCompleteList>() != null) {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField("Context", context.gameObject, typeof(Gs2MissionOwnCompleteContext), false);
EditorGUI.EndDisabledGroup();
EditorGUILayout.HelpBox("Complete is auto assign from Gs2MissionCompleteList.", MessageType.Info);
}
else {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField("Context", context.gameObject, typeof(Gs2MissionOwnCompleteContext), false);
EditorGUI.indentLevel++;
context.Complete = EditorGUILayout.ObjectField("OwnComplete", context.Complete, typeof(OwnComplete), false) as OwnComplete;
EditorGUI.indentLevel++;
EditorGUILayout.TextField("NamespaceName", context.Complete?.NamespaceName.ToString());
EditorGUILayout.TextField("MissionGroupName", context.Complete?.MissionGroupName.ToString());
EditorGUI.indentLevel--;
EditorGUI.indentLevel--;
EditorGUI.EndDisabledGroup();
}
}
serializedObject.Update();
EditorGUILayout.PropertyField(serializedObject.FindProperty("MissionTaskName"), true);
EditorGUILayout.PropertyField(serializedObject.FindProperty("onChangeMissionTaskName"), true);
EditorGUILayout.PropertyField(serializedObject.FindProperty("onReceiveRewardsComplete"), true);
EditorGUILayout.PropertyField(serializedObject.FindProperty("onError"), true);
serializedObject.ApplyModifiedProperties();
}
}
}