Repository URL to install this package:
|
Version:
2023.7.12 ▾
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io.gs2.unity.sdk.uikit
/
Editor
/
Gs2Friend
/
View
/
Enabler
/
Gs2FriendFriendStatusEnablerEditorExtension.cs
|
|---|
/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using Gs2.Unity.Gs2Friend.ScriptableObject;
using Gs2.Unity.UiKit.Gs2Core.Fetcher;
using Gs2.Unity.UiKit.Gs2Friend.Context;
using Gs2.Unity.UiKit.Gs2Friend.Fetcher;
using UnityEditor;
using UnityEngine;
namespace Gs2.Unity.UiKit.Gs2Friend.Enabler.Editor
{
[CustomEditor(typeof(Gs2FriendFriendStatusEnabler))]
public class Gs2FriendFriendStatusEnablerEditorExtension : UnityEditor.Editor
{
public override void OnInspectorGUI() {
var original = target as Gs2FriendFriendStatusEnabler;
if (original == null) return;
var context = original.GetComponent<Gs2FriendOwnFriendUserContext>() ?? original.GetComponentInParent<Gs2FriendOwnFriendUserContext>(true);
if (context == null) {
EditorGUILayout.HelpBox("Gs2FriendOwnFriendUserContext not found.", MessageType.Error);
if (GUILayout.Button("Add Context")) {
original.gameObject.AddComponent<Gs2FriendOwnFriendUserContext>();
}
}
var friendListFetcher = original.GetComponent<Gs2FriendOwnFriendListFetcher>() ?? original.GetComponentInParent<Gs2FriendOwnFriendListFetcher>(true);
if (friendListFetcher == null) {
EditorGUILayout.HelpBox("Gs2FriendOwnFriendListFetcher not found.", MessageType.Error);
if (GUILayout.Button("Add Fetcher")) {
original.gameObject.AddComponent<Gs2FriendOwnFriendListFetcher>();
}
}
var sendFriendRequestListFetcher = original.GetComponent<Gs2FriendOwnSendFriendRequestListFetcher>() ?? original.GetComponentInParent<Gs2FriendOwnSendFriendRequestListFetcher>(true);
if (sendFriendRequestListFetcher == null) {
EditorGUILayout.HelpBox("Gs2FriendOwnSendFriendRequestListFetcher not found.", MessageType.Warning);
if (GUILayout.Button("Add Fetcher")) {
original.gameObject.AddComponent<Gs2FriendOwnSendFriendRequestListFetcher>();
}
}
var receiveFriendRequestListFetcher = original.GetComponent<Gs2FriendOwnReceiveFriendRequestListFetcher>() ?? original.GetComponentInParent<Gs2FriendOwnReceiveFriendRequestListFetcher>(true);
if (receiveFriendRequestListFetcher == null) {
EditorGUILayout.HelpBox("Gs2FriendOwnReceiveFriendRequestListFetcher not found.", MessageType.Warning);
if (GUILayout.Button("Add Fetcher")) {
original.gameObject.AddComponent<Gs2FriendOwnReceiveFriendRequestListFetcher>();
}
}
DrawDefaultInspector();
}
}
}