Repository URL to install this package:
Version:
2023.7.12 ▾
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io.gs2.unity.sdk.uikit
/
Gs2Formation
/
Fetcher
/
Transaction
/
Acquire
/
Gs2FormationSetMoldCapacityByUserIdFetcher.cs
|
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Gs2.Core.Exception;
using Gs2.Gs2Formation.Request;
using Gs2.Unity.UiKit.Core;
using Gs2.Unity.UiKit.Gs2Core.Fetcher;
using Gs2.Unity.UiKit.Gs2Formation.Fetcher;
using Gs2.Unity.Util;
using Gs2.Util.LitJson;
using UnityEngine;
using UnityEngine.Events;
namespace Gs2.Unity.UiKit.Gs2Formation.Fetcher
{
/// <summary>
/// Main
/// </summary>
[AddComponentMenu("GS2 UIKit/Formation/Mold/Fetcher/Acquire/Gs2FormationSetMoldCapacityByUserIdFetcher")]
public partial class Gs2FormationSetMoldCapacityByUserIdFetcher : MonoBehaviour
{
private IEnumerator Fetch()
{
while (true)
{
if (_fetcher != null) {
var action = _fetcher.AcquireActions().FirstOrDefault(v => v.Action == "Gs2Formation:SetMoldCapacityByUserId");
if (action != null) {
Request = SetMoldCapacityByUserIdRequest.FromJson(JsonMapper.ToObject(action.Request));
Fetched = true;
}
}
yield return new WaitForSeconds(1);
}
// ReSharper disable once IteratorNeverReturns
}
public void OnEnable()
{
StartCoroutine(nameof(Fetch));
}
public void OnDisable()
{
StopCoroutine(nameof(Fetch));
}
}
/// <summary>
/// Dependent components
/// </summary>
public partial class Gs2FormationSetMoldCapacityByUserIdFetcher
{
private IAcquireActionsFetcher _fetcher;
public void Awake()
{
_fetcher = GetComponent<IAcquireActionsFetcher>() ?? GetComponentInParent<IAcquireActionsFetcher>();
if (_fetcher == null) {
Debug.LogError($"{gameObject.GetFullPath()}: Couldn't find the IAcquireActionFetcher.");
enabled = false;
}
}
public bool HasError()
{
_fetcher = GetComponent<IAcquireActionsFetcher>() ?? GetComponentInParent<IAcquireActionsFetcher>(true);
if (_fetcher == null) {
return true;
}
return false;
}
}
/// <summary>
/// Public properties
/// </summary>
public partial class Gs2FormationSetMoldCapacityByUserIdFetcher
{
public SetMoldCapacityByUserIdRequest Request { get; protected set; }
public bool Fetched { get; protected set; }
}
/// <summary>
/// Parameters for Inspector
/// </summary>
public partial class Gs2FormationSetMoldCapacityByUserIdFetcher
{
}
/// <summary>
/// Event handlers
/// </summary>
public partial class Gs2FormationSetMoldCapacityByUserIdFetcher
{
[SerializeField]
internal ErrorEvent onError = new ErrorEvent();
public event UnityAction<Gs2Exception, Func<IEnumerator>> OnError
{
add => onError.AddListener(value);
remove => onError.RemoveListener(value);
}
}
}