Repository URL to install this package:
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        Version: 
        
         
          
          2023.7.14  ▾
        
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    io.gs2.unity.sdk.uikit
  
    /
        
    Gs2Enchant
  
        /
        
    View
  
        /
        
    Enabler
  
        /
        
    Transaction
  
        /
        
    Acquire
  
        /
        Gs2EnchantReDrawBalanceParameterStatusByUserIdEnabler.cs
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/*
 * Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
 * Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License").
 * You may not use this file except in compliance with the License.
 * A copy of the License is located at
 *
 *  http://www.apache.org/licenses/LICENSE-2.0
 *
 * or in the "license" file accompanying this file. This file is distributed
 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using System;
using System.Linq;
using System.Collections.Generic;
using Gs2.Gs2Enchant.Request;
using Gs2.Unity.UiKit.Core;
using Gs2.Unity.UiKit.Gs2Core.Fetcher;
using Gs2.Unity.UiKit.Gs2Enchant.Fetcher;
using Gs2.Util.LitJson;
using UnityEngine;
using UnityEngine.Events;
namespace Gs2.Unity.UiKit.Gs2Enchant
{
    /// <summary>
    /// Main
    /// </summary>
	[AddComponentMenu("GS2 UIKit/Enchant/BalanceParameterStatus/View/Enabler/Transaction/Gs2EnchantReDrawBalanceParameterStatusByUserIdEnabler")]
    public partial class Gs2EnchantReDrawBalanceParameterStatusByUserIdEnabler : MonoBehaviour
    {
        public void Update()
        {
            if (this._fetcher.AcquireActions().Count(v => v.Action == "Gs2Enchant:ReDrawBalanceParameterStatusByUserId") == 0) {
                target.SetActive(this.notIncludeAcquireActions);
            }
            else {
                target.SetActive(this.includeAcquireActions);
            }
        }
    }
    /// <summary>
    /// Dependent components
    /// </summary>
    public partial class Gs2EnchantReDrawBalanceParameterStatusByUserIdEnabler
    {
        private IAcquireActionsFetcher _fetcher;
        public void Awake()
        {
            _fetcher = GetComponent<IAcquireActionsFetcher>() ?? GetComponentInParent<IAcquireActionsFetcher>();
            if (_fetcher == null) {
                Debug.LogError($"{gameObject.GetFullPath()}: Couldn't find the IAcquireActionsFetcher.");
                enabled = false;
            }
            if (target == null) {
                Debug.LogError($"{gameObject.GetFullPath()}: target is not set.");
                enabled = false;
            }
            Update();
        }
        public bool HasError()
        {
            _fetcher = GetComponent<IAcquireActionsFetcher>() ?? GetComponentInParent<IAcquireActionsFetcher>(true);
            if (_fetcher == null) {
                return true;
            }
            if (target == null) {
                return true;
            }
            return false;
        }
    }
    /// <summary>
    /// Public properties
    /// </summary>
    public partial class Gs2EnchantReDrawBalanceParameterStatusByUserIdEnabler
    {
    }
    /// <summary>
    /// Parameters for Inspector
    /// </summary>
    public partial class Gs2EnchantReDrawBalanceParameterStatusByUserIdEnabler
    {
        public bool includeAcquireActions;
        public bool notIncludeAcquireActions;
        
        public GameObject target;
    }
    /// <summary>
    /// Event handlers
    /// </summary>
    public partial class Gs2EnchantReDrawBalanceParameterStatusByUserIdEnabler
    {
    }
}