Repository URL to install this package:
|
Version:
2023.7.14 ▾
|
io.gs2.unity.sdk.uikit
/
Gs2Enhance
/
View
/
Label
/
Transaction
/
Acquire
/
Gs2EnhanceCreateProgressByUserIdLabel.cs
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|---|
/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using System;
using Gs2.Gs2Enhance.Request;
using Gs2.Unity.UiKit.Core;
using Gs2.Unity.UiKit.Gs2Core.Fetcher;
using Gs2.Unity.UiKit.Gs2Enhance.Fetcher;
using Gs2.Util.LitJson;
using UnityEngine;
using UnityEngine.Events;
namespace Gs2.Unity.UiKit.Gs2Enhance.Label
{
/// <summary>
/// Main
/// </summary>
[AddComponentMenu("GS2 UIKit/Enhance/Progress/View/Label/Transaction/Gs2EnhanceCreateProgressByUserIdLabel")]
public partial class Gs2EnhanceCreateProgressByUserIdLabel : MonoBehaviour
{
public void Update()
{
if (_fetcher.Fetched && _fetcher.Request != null &&
_userDataFetcher != null && _userDataFetcher.Fetched && _userDataFetcher.Progress != null) {
{
onUpdate?.Invoke(
format.Replace(
"{namespaceName}",
$"{_fetcher.Request.NamespaceName}"
).Replace(
"{userId}",
$"{_fetcher.Request.UserId}"
).Replace(
"{rateName}",
$"{_fetcher.Request.RateName}"
).Replace(
"{targetItemSetId}",
$"{_fetcher.Request.TargetItemSetId}"
).Replace(
"{materials}",
$"{_fetcher.Request.Materials}"
).Replace(
"{force}",
$"{_fetcher.Request.Force}"
).Replace(
"{userData:name}",
$"{_userDataFetcher.Progress.Name}"
).Replace(
"{userData:rateName}",
$"{_userDataFetcher.Progress.RateName}"
).Replace(
"{userData:propertyId}",
$"{_userDataFetcher.Progress.PropertyId}"
).Replace(
"{userData:experienceValue}",
$"{_userDataFetcher.Progress.ExperienceValue}"
).Replace(
"{userData:rate}",
$"{_userDataFetcher.Progress.Rate}"
)
);
}
} else if (_fetcher.Fetched && _fetcher.Request != null) {
{
onUpdate?.Invoke(
format.Replace(
"{namespaceName}",
$"{_fetcher.Request.NamespaceName}"
).Replace(
"{userId}",
$"{_fetcher.Request.UserId}"
).Replace(
"{rateName}",
$"{_fetcher.Request.RateName}"
).Replace(
"{targetItemSetId}",
$"{_fetcher.Request.TargetItemSetId}"
).Replace(
"{materials}",
$"{_fetcher.Request.Materials}"
).Replace(
"{force}",
$"{_fetcher.Request.Force}"
)
);
}
}
}
}
/// <summary>
/// Dependent components
/// </summary>
public partial class Gs2EnhanceCreateProgressByUserIdLabel
{
private Gs2EnhanceCreateProgressByUserIdFetcher _fetcher;
private Gs2EnhanceOwnProgressFetcher _userDataFetcher;
public void Awake()
{
_fetcher = GetComponent<Gs2EnhanceCreateProgressByUserIdFetcher>() ?? GetComponentInParent<Gs2EnhanceCreateProgressByUserIdFetcher>();
_userDataFetcher = GetComponent<Gs2EnhanceOwnProgressFetcher>() ?? GetComponentInParent<Gs2EnhanceOwnProgressFetcher>();
if (_fetcher == null) {
Debug.LogError($"{gameObject.GetFullPath()}: Couldn't find the Gs2EnhanceCreateProgressByUserIdFetcher.");
enabled = false;
}
Update();
}
public bool HasError()
{
_fetcher = GetComponent<Gs2EnhanceCreateProgressByUserIdFetcher>() ?? GetComponentInParent<Gs2EnhanceCreateProgressByUserIdFetcher>(true);
_userDataFetcher = GetComponent<Gs2EnhanceOwnProgressFetcher>() ?? GetComponentInParent<Gs2EnhanceOwnProgressFetcher>(true);
if (_fetcher == null) {
return true;
}
return false;
}
}
/// <summary>
/// Public properties
/// </summary>
public partial class Gs2EnhanceCreateProgressByUserIdLabel
{
}
/// <summary>
/// Parameters for Inspector
/// </summary>
public partial class Gs2EnhanceCreateProgressByUserIdLabel
{
public string format;
}
/// <summary>
/// Event handlers
/// </summary>
public partial class Gs2EnhanceCreateProgressByUserIdLabel
{
[Serializable]
private class UpdateEvent : UnityEvent<string>
{
}
[SerializeField]
private UpdateEvent onUpdate = new UpdateEvent();
public event UnityAction<string> OnUpdate
{
add => onUpdate.AddListener(value);
remove => onUpdate.RemoveListener(value);
}
}
}