Repository URL to install this package:
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Version:
2023.7.14 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2.Gs2Friend.Request;
using Gs2.Unity.UiKit.Core;
using Gs2.Unity.UiKit.Gs2Core.Fetcher;
using Gs2.Unity.UiKit.Gs2Friend.Context;
using Gs2.Unity.UiKit.Gs2Friend.Fetcher;
using Gs2.Util.LitJson;
using UnityEngine;
using UnityEngine.Events;
namespace Gs2.Unity.UiKit.Gs2Friend
{
/// <summary>
/// Main
/// </summary>
[AddComponentMenu("GS2 UIKit/Friend/FollowUser/View/Enabler/Gs2FriendFollowStatusEnabler")]
public partial class Gs2FriendFollowStatusEnabler : MonoBehaviour
{
public void Update()
{
if (this._followListFetcher.Fetched && this._followListFetcher.FollowUsers != null) {
if (!this._followListFetcher.FollowUsers.Select(v => v.UserId).Contains(this._context.FollowUser.TargetUserId)) {
this.target.SetActive(this.followed);
}
else {
this.target.SetActive(this.unrelated);
}
}
else
{
this.target.SetActive(false);
}
}
}
/// <summary>
/// Dependent components
/// </summary>
public partial class Gs2FriendFollowStatusEnabler
{
private Gs2FriendOwnFollowUserContext _context;
private Gs2FriendOwnFollowUserListFetcher _followListFetcher;
public void Awake()
{
_context = GetComponent<Gs2FriendOwnFollowUserContext>() ?? GetComponentInParent<Gs2FriendOwnFollowUserContext>();
_followListFetcher = GetComponent<Gs2FriendOwnFollowUserListFetcher>() ?? GetComponentInParent<Gs2FriendOwnFollowUserListFetcher>();
if (_followListFetcher == null) {
Debug.LogError($"{gameObject.GetFullPath()}: Couldn't find the Gs2FriendOwnFollowUserListFetcher.");
enabled = false;
}
Update();
}
public bool HasError()
{
_followListFetcher = GetComponent<Gs2FriendOwnFollowUserListFetcher>() ?? GetComponentInParent<Gs2FriendOwnFollowUserListFetcher>(true);
if (_followListFetcher == null) {
return true;
}
return false;
}
}
/// <summary>
/// Public properties
/// </summary>
public partial class Gs2FriendFollowStatusEnabler
{
}
/// <summary>
/// Parameters for Inspector
/// </summary>
public partial class Gs2FriendFollowStatusEnabler
{
public bool followed;
public bool unrelated;
public GameObject target;
}
/// <summary>
/// Event handlers
/// </summary>
public partial class Gs2FriendFollowStatusEnabler
{
}
}