Repository URL to install this package:
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        Version: 
           
    
          2023.7.14  ▾
        
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    io.gs2.unity.sdk.uikit
  
    /
        
    Gs2Idle
  
        /
        
    Fetcher
  
        /
        
    Transaction
  
        /
        
    Acquire
  
        /
        Gs2IdleIncreaseMaximumIdleMinutesByUserIdFetcher.cs
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/*
 * Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
 * Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License").
 * You may not use this file except in compliance with the License.
 * A copy of the License is located at
 *
 *  http://www.apache.org/licenses/LICENSE-2.0
 *
 * or in the "license" file accompanying this file. This file is distributed
 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Gs2.Core.Exception;
using Gs2.Gs2Idle.Request;
using Gs2.Unity.Gs2Idle.ScriptableObject;
using Gs2.Unity.UiKit.Core;
using Gs2.Unity.UiKit.Gs2Core.Fetcher;
using Gs2.Unity.UiKit.Gs2Idle.Context;
using Gs2.Unity.UiKit.Gs2Idle.Fetcher;
using Gs2.Unity.Util;
using Gs2.Util.LitJson;
using UnityEngine;
using UnityEngine.Events;
namespace Gs2.Unity.UiKit.Gs2Idle.Fetcher
{
    /// <summary>
    /// Main
    /// </summary>
	[AddComponentMenu("GS2 UIKit/Idle/Status/Fetcher/Acquire/Gs2IdleIncreaseMaximumIdleMinutesByUserIdFetcher")]
    public partial class Gs2IdleIncreaseMaximumIdleMinutesByUserIdFetcher : Gs2IdleOwnStatusContext
    {
        private IEnumerator Fetch()
        {
            while (true)
            {
                if (_fetcher != null) {
                    var action = _fetcher.AcquireActions().FirstOrDefault(v => v.Action == "Gs2Idle:IncreaseMaximumIdleMinutesByUserId");
                    if (action != null) {
                        Request = IncreaseMaximumIdleMinutesByUserIdRequest.FromJson(JsonMapper.ToObject(action.Request));
                        if (Status == null || (
                                Status.NamespaceName == Request.NamespaceName &&
                                Status.CategoryName == Request.CategoryName)
                           ) {
                            Status = OwnStatus.New(
                                Namespace.New(
                                    Request.NamespaceName
                                ),
                                Request.CategoryName
                            );
                        }
                        Fetched = true;
                    }
                }
                yield return new WaitForSeconds(1);
            }
            // ReSharper disable once IteratorNeverReturns
        }
        public void OnEnable()
        {
            StartCoroutine(nameof(Fetch));
        }
        public void OnDisable()
        {
            StopCoroutine(nameof(Fetch));
        }
    }
    /// <summary>
    /// Dependent components
    /// </summary>
    public partial class Gs2IdleIncreaseMaximumIdleMinutesByUserIdFetcher
    {
        private IAcquireActionsFetcher _fetcher;
        public new void Start() {
        }
        public void Awake()
        {
            _fetcher = GetComponent<IAcquireActionsFetcher>() ?? GetComponentInParent<IAcquireActionsFetcher>();
            if (_fetcher == null) {
                Debug.LogError($"{gameObject.GetFullPath()}: Couldn't find the IAcquireActionFetcher.");
                enabled = false;
            }
        }
        public bool HasError()
        {
            _fetcher = GetComponent<IAcquireActionsFetcher>() ?? GetComponentInParent<IAcquireActionsFetcher>(true);
            if (_fetcher == null) {
                return true;
            }
            return false;
        }
    }
    /// <summary>
    /// Public properties
    /// </summary>
    public partial class Gs2IdleIncreaseMaximumIdleMinutesByUserIdFetcher
    {
        public IncreaseMaximumIdleMinutesByUserIdRequest Request { get; protected set; }
        public bool Fetched { get; protected set; }
    }
    /// <summary>
    /// Parameters for Inspector
    /// </summary>
    public partial class Gs2IdleIncreaseMaximumIdleMinutesByUserIdFetcher
    {
    }
    /// <summary>
    /// Event handlers
    /// </summary>
    public partial class Gs2IdleIncreaseMaximumIdleMinutesByUserIdFetcher
    {
        [SerializeField]
        internal ErrorEvent onError = new ErrorEvent();
        public event UnityAction<Gs2Exception, Func<IEnumerator>> OnError
        {
            add => onError.AddListener(value);
            remove => onError.RemoveListener(value);
        }
    }
}