Repository URL to install this package:
|
Version:
2023.7.14 ▾
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io.gs2.unity.sdk.uikit
/
Gs2LoginReward
/
Context
/
Gs2LoginRewardConvertBonusModelMissedReceiveReliefConsumeActionsToConsumeActions.cs
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2.Unity.Core;
using Gs2.Unity.Gs2LoginReward.ScriptableObject;
using Gs2.Unity.UiKit.Core;
using Gs2.Unity.UiKit.Core.Consume;
using Gs2.Unity.UiKit.Gs2LoginReward.Fetcher;
using UnityEngine;
using UnityEngine.Events;
namespace Gs2.Unity.UiKit.Gs2LoginReward.Context
{
[AddComponentMenu("GS2 UIKit/LoginReward/BonusModel/Convert/Gs2LoginRewardConvertBonusModelMissedReceiveReliefConsumeActionsToConsumeActions")]
public class Gs2LoginRewardConvertBonusModelMissedReceiveReliefConsumeActionsToConsumeActions : MonoBehaviour
{
private Gs2LoginRewardBonusModelFetcher _fetcher;
private int _callbackCount;
public int count = 1;
public void Awake() {
_fetcher = GetComponent<Gs2LoginRewardBonusModelFetcher>() ?? GetComponentInParent<Gs2LoginRewardBonusModelFetcher>();
if (_fetcher == null) {
Debug.LogError($"{gameObject.GetFullPath()}: Couldn't find the Gs2LoginRewardBonusModelFetcher.");
enabled = false;
}
}
public bool HasError()
{
_fetcher = GetComponent<Gs2LoginRewardBonusModelFetcher>() ?? GetComponentInParent<Gs2LoginRewardBonusModelFetcher>(true);
if (_fetcher == null) {
return true;
}
return false;
}
public void Update()
{
if (_fetcher.Fetched && _fetcher.BonusModel != null && _callbackCount != count)
{
this.onConverted.Invoke(
_fetcher.BonusModel.MissedReceiveReliefConsumeActions.Select(v => ConsumeAction.New(
v.Action,
v.Request
) * count).ToList()
);
_callbackCount = count;
}
}
public void SetCount(int count)
{
this.count = count;
}
[Serializable]
private class ConvertEvent : UnityEvent<List<ConsumeAction>>
{
}
[SerializeField]
private ConvertEvent onConverted = new ConvertEvent();
public event UnityAction<List<ConsumeAction>> OnConvert
{
add => onConverted.AddListener(value);
remove => onConverted.RemoveListener(value);
}
}
}