Repository URL to install this package:
|
Version:
2023.7.14 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using System;
using Gs2.Unity.Gs2Mission.ScriptableObject;
using Gs2.Unity.UiKit.Core;
using UnityEngine;
using UnityEngine.Events;
namespace Gs2.Unity.UiKit.Gs2Mission.Context
{
[AddComponentMenu("GS2 UIKit/Mission/Counter/Context/Convert/Gs2MissionConvertCounterModelToOwnCounter")]
public class Gs2MissionConvertCounterModelToOwnCounter : MonoBehaviour
{
private Gs2MissionCounterModelContext _originalContext;
private Gs2MissionOwnCounterContext _context;
public void Awake() {
_originalContext = GetComponent<Gs2MissionCounterModelContext>() ?? GetComponentInParent<Gs2MissionCounterModelContext>();
if (_originalContext == null) {
Debug.LogError($"{gameObject.GetFullPath()}: Couldn't find the Gs2MissionCounterModelContext.");
enabled = false;
}
_context = GetComponent<Gs2MissionOwnCounterContext>();
if (_context == null) {
Debug.LogError($"{gameObject.GetFullPath()}: Couldn't find the Gs2MissionOwnCounterContext.");
enabled = false;
}
}
public bool HasError()
{
_originalContext = GetComponent<Gs2MissionCounterModelContext>() ?? GetComponentInParent<Gs2MissionCounterModelContext>(true);
if (_originalContext == null) {
return true;
}
_context = GetComponent<Gs2MissionOwnCounterContext>();
if (_context == null) {
return true;
}
return false;
}
public void Start() {
_context.SetOwnCounter(
OwnCounter.New(
_originalContext.CounterModel.Namespace,
_originalContext.CounterModel.counterName
)
);
enabled = false;
}
}
}