Repository URL to install this package:
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Version:
2023.7.14 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using System.Collections.Generic;
using Gs2.Unity.UiKit.Core;
using Gs2.Unity.UiKit.Gs2Mission.Fetcher;
using UnityEngine;
namespace Gs2.Unity.UiKit.Gs2Mission.Enabler
{
/// <summary>
/// Main
/// </summary>
[AddComponentMenu("GS2 UIKit/Mission/Complete/View/Enabler/Properties/MissionGroupName/Gs2MissionCompleteMissionGroupNameEnabler")]
public partial class Gs2MissionCompleteMissionGroupNameEnabler : MonoBehaviour
{
public void Update()
{
if (_fetcher.Fetched && _fetcher.Complete != null)
{
switch(expression)
{
case Expression.In:
target.SetActive(enableMissionGroupNames.Contains(_fetcher.Complete.MissionGroupName));
break;
case Expression.NotIn:
target.SetActive(!enableMissionGroupNames.Contains(_fetcher.Complete.MissionGroupName));
break;
case Expression.StartsWith:
target.SetActive(enableMissionGroupName.StartsWith(_fetcher.Complete.MissionGroupName));
break;
case Expression.EndsWith:
target.SetActive(enableMissionGroupName.EndsWith(_fetcher.Complete.MissionGroupName));
break;
}
}
else
{
target.SetActive(false);
}
}
}
/// <summary>
/// Dependent components
/// </summary>
public partial class Gs2MissionCompleteMissionGroupNameEnabler
{
private Gs2MissionOwnCompleteFetcher _fetcher;
public void Awake()
{
_fetcher = GetComponent<Gs2MissionOwnCompleteFetcher>() ?? GetComponentInParent<Gs2MissionOwnCompleteFetcher>();
if (_fetcher == null) {
Debug.LogError($"{gameObject.GetFullPath()}: Couldn't find the Gs2MissionOwnCompleteFetcher.");
enabled = false;
}
if (target == null) {
Debug.LogError($"{gameObject.GetFullPath()}: target is not set.");
enabled = false;
}
}
public bool HasError()
{
_fetcher = GetComponent<Gs2MissionOwnCompleteFetcher>() ?? GetComponentInParent<Gs2MissionOwnCompleteFetcher>(true);
if (_fetcher == null) {
return true;
}
if (target == null) {
return true;
}
return false;
}
}
/// <summary>
/// Public properties
/// </summary>
public partial class Gs2MissionCompleteMissionGroupNameEnabler
{
}
/// <summary>
/// Parameters for Inspector
/// </summary>
public partial class Gs2MissionCompleteMissionGroupNameEnabler
{
public enum Expression {
In,
NotIn,
StartsWith,
EndsWith,
}
public Expression expression;
public List<string> enableMissionGroupNames;
public string enableMissionGroupName;
public GameObject target;
}
/// <summary>
/// Event handlers
/// </summary>
public partial class Gs2MissionCompleteMissionGroupNameEnabler
{
}
}