Repository URL to install this package:
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        Version: 
        
         
  
        
    
          
          2023.7.14  ▾
        
         
  
      
        
      
  
      
  
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    io.gs2.unity.sdk.uikit
  
    /
        
    Gs2Version
  
        /
        
    View
  
        /
        
    Enabler
  
        /
        Gs2VersionVersionModelNeedSignatureEnabler.cs
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/*
 * Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
 * Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License").
 * You may not use this file except in compliance with the License.
 * A copy of the License is located at
 *
 *  http://www.apache.org/licenses/LICENSE-2.0
 *
 * or in the "license" file accompanying this file. This file is distributed
 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using System.Collections.Generic;
using Gs2.Unity.UiKit.Core;
using Gs2.Unity.UiKit.Gs2Version.Fetcher;
using UnityEngine;
namespace Gs2.Unity.UiKit.Gs2Version
{
    /// <summary>
    /// Main
    /// </summary>
	[AddComponentMenu("GS2 UIKit/Version/VersionModel/View/Enabler/Properties/NeedSignature/Gs2VersionVersionModelNeedSignatureEnabler")]
    public partial class Gs2VersionVersionModelNeedSignatureEnabler : MonoBehaviour
    {
        public void Update()
        {
            if (_fetcher.Fetched && _fetcher.VersionModel != null)
            {
                switch(expression)
                {
                    case Expression.True:
                        target.SetActive(_fetcher.VersionModel.NeedSignature);
                        break;
                    case Expression.False:
                        target.SetActive(!_fetcher.VersionModel.NeedSignature);
                        break;
                }
            }
            else
            {
                target.SetActive(false);
            }
        }
    }
    /// <summary>
    /// Dependent components
    /// </summary>
    public partial class Gs2VersionVersionModelNeedSignatureEnabler
    {
        private Gs2VersionVersionModelFetcher _fetcher;
        public void Awake()
        {
            _fetcher = GetComponent<Gs2VersionVersionModelFetcher>() ?? GetComponentInParent<Gs2VersionVersionModelFetcher>();
            if (_fetcher == null) {
                Debug.LogError($"{gameObject.GetFullPath()}: Couldn't find the Gs2VersionVersionModelFetcher.");
                enabled = false;
            }
        }
        public bool HasError()
        {
            _fetcher = GetComponent<Gs2VersionVersionModelFetcher>() ?? GetComponentInParent<Gs2VersionVersionModelFetcher>(true);
            if (_fetcher == null) {
                return true;
            }
            return false;
        }
    }
    /// <summary>
    /// Public properties
    /// </summary>
    public partial class Gs2VersionVersionModelNeedSignatureEnabler
    {
    }
    /// <summary>
    /// Parameters for Inspector
    /// </summary>
    
    public partial class Gs2VersionVersionModelNeedSignatureEnabler
    {
        public enum Expression {
            True,
            False
        }
        public Expression expression;
        public GameObject target;
    }
    /// <summary>
    /// Event handlers
    /// </summary>
    public partial class Gs2VersionVersionModelNeedSignatureEnabler
    {
        
    }
}