Repository URL to install this package:
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        Version: 
        
         
          
          2023.7.4  ▾
        
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    io.gs2.unity.sdk.uikit
  
    /
        
    Editor
  
        /
        
    Gs2Account
  
        /
        
    Action
  
        /
        Gs2AccountTakeOverUpdateTakeOverSettingActionEditorExtension.cs
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/*
 * Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
 * Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License").
 * You may not use this file except in compliance with the License.
 * A copy of the License is located at
 *
 *  http://www.apache.org/licenses/LICENSE-2.0
 *
 * or in the "license" file accompanying this file. This file is distributed
 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using Gs2.Unity.Gs2Account.ScriptableObject;
using Gs2.Unity.UiKit.Gs2Account.Context;
using Gs2.Unity.UiKit.Gs2Account.Fetcher;
using UnityEditor;
using UnityEngine;
namespace Gs2.Unity.UiKit.Gs2Account.Editor
{
    [CustomEditor(typeof(Gs2AccountTakeOverUpdateTakeOverSettingAction))]
    public class Gs2AccountTakeOverUpdateTakeOverSettingActionEditorExtension : UnityEditor.Editor
    {
        public override void OnInspectorGUI() {
            var original = target as Gs2AccountTakeOverUpdateTakeOverSettingAction;
            if (original == null) return;
            var context = original.GetComponent<Gs2AccountTakeOverContext>() ?? original.GetComponentInParent<Gs2AccountTakeOverContext>(true);
            if (context == null) {
                EditorGUILayout.HelpBox("Gs2AccountTakeOverContext not found.", MessageType.Error);
                if (GUILayout.Button("Add Context")) {
                    original.gameObject.AddComponent<Gs2AccountTakeOverContext>();
                }
            }
            else {
                if (context.transform.GetComponentInParent<Gs2AccountOwnTakeOverList>(true) != null) {
                    EditorGUI.BeginDisabledGroup(true);
                    EditorGUILayout.ObjectField("Context", context.gameObject, typeof(Gs2AccountTakeOverContext), false);
                    EditorGUI.EndDisabledGroup();
                    EditorGUILayout.HelpBox("TakeOver is auto assign from Gs2AccountTakeOverList.", MessageType.Info);
                }
                else {
                    EditorGUI.BeginDisabledGroup(true);
                    EditorGUILayout.ObjectField("Context", context.gameObject, typeof(Gs2AccountTakeOverContext), false);
                    EditorGUI.indentLevel++;
                    context.TakeOver = EditorGUILayout.ObjectField("TakeOver", context.TakeOver, typeof(TakeOver), false) as TakeOver;
                    EditorGUI.indentLevel++;
                    EditorGUILayout.TextField("NamespaceName", context.TakeOver?.NamespaceName.ToString());
                    EditorGUILayout.TextField("Type", context.TakeOver?.Type.ToString());
                    EditorGUILayout.TextField("UserIdentifier", context.TakeOver?.UserIdentifier.ToString());
                    EditorGUI.indentLevel--;
                    EditorGUI.indentLevel--;
                    EditorGUI.EndDisabledGroup();
                }
            }
            serializedObject.Update();
            EditorGUILayout.PropertyField(serializedObject.FindProperty("OldPassword"), true);
            EditorGUILayout.PropertyField(serializedObject.FindProperty("Password"), true);
            EditorGUILayout.PropertyField(serializedObject.FindProperty("onChangeOldPassword"), true);
            EditorGUILayout.PropertyField(serializedObject.FindProperty("onChangePassword"), true);
            EditorGUILayout.PropertyField(serializedObject.FindProperty("onUpdateTakeOverSettingComplete"), true);
            EditorGUILayout.PropertyField(serializedObject.FindProperty("onError"), true);
            serializedObject.ApplyModifiedProperties();
        }
    }
}