Repository URL to install this package:
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        Version: 
        
         
          
          2023.7.4  ▾
        
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    io.gs2.unity.sdk.uikit
  
    /
        
    Editor
  
        /
        
    Gs2Limit
  
        /
        
    View
  
        /
        
    Enabler
  
        /
        Gs2LimitLimitModelResetHourEnablerEditorExtension.cs
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/*
 * Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
 * Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License").
 * You may not use this file except in compliance with the License.
 * A copy of the License is located at
 *
 *  http://www.apache.org/licenses/LICENSE-2.0
 *
 * or in the "license" file accompanying this file. This file is distributed
 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using Gs2.Unity.Gs2Limit.ScriptableObject;
using Gs2.Unity.UiKit.Gs2Limit.Context;
using UnityEditor;
using UnityEngine;
namespace Gs2.Unity.UiKit.Gs2Limit.Editor
{
    [CustomEditor(typeof(Gs2LimitLimitModelResetHourEnabler))]
    public class Gs2LimitLimitModelResetHourEnablerEditorExtension : UnityEditor.Editor
    {
        public override void OnInspectorGUI() {
            var original = target as Gs2LimitLimitModelResetHourEnabler;
            if (original == null) return;
            var context = original.GetComponent<Gs2LimitLimitModelContext>() ?? original.GetComponentInParent<Gs2LimitLimitModelContext>(true);
            if (context == null) {
                EditorGUILayout.HelpBox("Gs2LimitLimitModelContext not found.", MessageType.Error);
                if (GUILayout.Button("Add Context")) {
                    original.gameObject.AddComponent<Gs2LimitLimitModelContext>();
                }
            }
            else {
                if (context.gameObject.GetComponentInParent<Gs2LimitLimitModelList>(true) != null) {
                    EditorGUI.BeginDisabledGroup(true);
                    EditorGUILayout.ObjectField("Context", context.gameObject, typeof(Gs2LimitLimitModelContext), false);
                    EditorGUI.EndDisabledGroup();
                    EditorGUILayout.HelpBox("LimitModel is auto assign from Gs2LimitLimitModelList.", MessageType.Info);
                }
                else {
                    EditorGUI.BeginDisabledGroup(true);
                    EditorGUILayout.ObjectField("Context", context.gameObject, typeof(Gs2LimitLimitModelContext), false);
                    EditorGUI.indentLevel++;
                    context.LimitModel = EditorGUILayout.ObjectField("LimitModel", context.LimitModel, typeof(LimitModel), false) as LimitModel;
                    EditorGUI.indentLevel++;
                    EditorGUILayout.TextField("NamespaceName", context.LimitModel?.NamespaceName.ToString());
                    EditorGUILayout.TextField("LimitName", context.LimitModel?.LimitName.ToString());
                    EditorGUI.indentLevel--;
                    EditorGUI.indentLevel--;
                    EditorGUI.EndDisabledGroup();
                }
            }
            serializedObject.Update();
            EditorGUILayout.PropertyField(serializedObject.FindProperty("expression"), true);
            if (original.expression == Gs2LimitLimitModelResetHourEnabler.Expression.In || original.expression == Gs2LimitLimitModelResetHourEnabler.Expression.NotIn) {
                EditorGUILayout.PropertyField(serializedObject.FindProperty("enableResetHours"), true);
            } else {
                EditorGUILayout.PropertyField(serializedObject.FindProperty("enableResetHour"), true);
            }
            EditorGUILayout.PropertyField(serializedObject.FindProperty("target"), true);
            serializedObject.ApplyModifiedProperties();
        }
    }
}