Repository URL to install this package:
|
Version:
2023.7.4 ▾
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io.gs2.unity.sdk.uikit
/
Editor
/
Gs2Limit
/
View
/
Label
/
Gs2LimitLimitModelLabelEditorExtension.cs
|
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using Gs2.Unity.Gs2Limit.ScriptableObject;
using Gs2.Unity.UiKit.Gs2Limit.Context;
using Gs2.Unity.UiKit.Gs2Limit.Fetcher;
using UnityEditor;
using UnityEngine;
namespace Gs2.Unity.UiKit.Gs2Limit.Editor
{
[CustomEditor(typeof(Gs2LimitLimitModelLabel))]
public class Gs2LimitLimitModelLabelEditorExtension : UnityEditor.Editor
{
public override void OnInspectorGUI() {
var original = target as Gs2LimitLimitModelLabel;
if (original == null) return;
var fetcher = original.GetComponent<Gs2LimitLimitModelFetcher>() ?? original.GetComponentInParent<Gs2LimitLimitModelFetcher>(true);
if (fetcher == null) {
EditorGUILayout.HelpBox("Gs2LimitLimitModelFetcher not found.", MessageType.Error);
if (GUILayout.Button("Add Fetcher")) {
original.gameObject.AddComponent<Gs2LimitLimitModelFetcher>();
}
}
else {
if (fetcher.gameObject.GetComponentInParent<Gs2LimitLimitModelList>(true) != null) {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField("Fetcher", fetcher.gameObject, typeof(Gs2LimitLimitModelFetcher), false);
EditorGUI.EndDisabledGroup();
EditorGUILayout.HelpBox("LimitModel is auto assign from Gs2LimitLimitModelList.", MessageType.Info);
}
else {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField("Fetcher", fetcher.gameObject, typeof(Gs2LimitLimitModelFetcher), false);
EditorGUI.indentLevel++;
if (fetcher.Context != null) {
fetcher.Context.LimitModel = EditorGUILayout.ObjectField("LimitModel", fetcher.Context.LimitModel, typeof(LimitModel), false) as LimitModel;
EditorGUI.indentLevel++;
EditorGUILayout.TextField("NamespaceName", fetcher.Context.LimitModel?.NamespaceName.ToString());
EditorGUILayout.TextField("LimitName", fetcher.Context.LimitModel?.LimitName.ToString());
EditorGUI.indentLevel--;
}
EditorGUI.indentLevel--;
EditorGUI.EndDisabledGroup();
}
}
serializedObject.Update();
original.format = EditorGUILayout.TextField("Format", original.format);
GUILayout.Label("Add Format Parameter");
if (GUILayout.Button("LimitModelId")) {
original.format += "{limitModelId}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("Name")) {
original.format += "{name}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("Metadata")) {
original.format += "{metadata}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("ResetType")) {
original.format += "{resetType}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("ResetDayOfMonth")) {
original.format += "{resetDayOfMonth}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("ResetDayOfWeek")) {
original.format += "{resetDayOfWeek}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("ResetHour")) {
original.format += "{resetHour}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
EditorGUILayout.PropertyField(serializedObject.FindProperty("onUpdate"), true);
serializedObject.ApplyModifiedProperties();
}
}
}