Repository URL to install this package:
|
Version:
2023.7.4 ▾
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io.gs2.unity.sdk.uikit
/
Editor
/
Gs2Mission
/
Fetcher
/
Gs2MissionOwnCounterFetcherEditorExtension.cs
|
|---|
/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*
* deny overwrite
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using Gs2.Unity.Gs2Mission.ScriptableObject;
using Gs2.Unity.UiKit.Gs2Mission.Context;
using Gs2.Unity.UiKit.Gs2Mission.Fetcher;
using UnityEditor;
using UnityEngine;
namespace Gs2.Unity.UiKit.Gs2Mission.Editor
{
[CustomEditor(typeof(Gs2MissionOwnCounterFetcher))]
public class Gs2MissionOwnCounterFetcherEditorExtension : UnityEditor.Editor
{
public override void OnInspectorGUI() {
var original = target as Gs2MissionOwnCounterFetcher;
if (original == null) return;
var context = original.GetComponent<Gs2MissionOwnCounterContext>() ?? original.GetComponentInParent<Gs2MissionOwnCounterContext>(true);
if (context == null) {
var context2 = original.GetComponent<Gs2MissionMissionTaskModelContext>() ?? original.GetComponentInParent<Gs2MissionMissionTaskModelContext>(true);
if (context2 == null) {
EditorGUILayout.HelpBox("Gs2MissionOwnCounterContext not found.", MessageType.Error);
if (GUILayout.Button("Add Context")) {
original.gameObject.AddComponent<Gs2MissionOwnCounterContext>();
}
}
else {
if (context2.transform.parent.GetComponent<Gs2MissionMissionTaskModelContext>() != null) {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField("Context", context2.gameObject, typeof(Gs2MissionMissionTaskModelContext), false);
EditorGUI.EndDisabledGroup();
EditorGUILayout.HelpBox("Counter is auto assign from Gs2MissionOwnCounterList.", MessageType.Info);
}
else {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField("Context", context2.gameObject, typeof(Gs2MissionMissionTaskModelContext), false);
EditorGUI.indentLevel++;
context2.MissionTaskModel = EditorGUILayout.ObjectField("MissionTaskModel", context2.MissionTaskModel, typeof(MissionTaskModel), false) as MissionTaskModel;
EditorGUI.indentLevel++;
EditorGUILayout.TextField("NamespaceName", context2.MissionTaskModel?.NamespaceName.ToString());
EditorGUILayout.TextField("MissionTaskModel", context2.MissionTaskModel?.MissionTaskName.ToString());
EditorGUI.indentLevel--;
EditorGUI.indentLevel--;
EditorGUI.EndDisabledGroup();
}
}
}
else {
if (context.transform.parent.GetComponent<Gs2MissionOwnCounterList>() != null) {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField("Context", context.gameObject, typeof(Gs2MissionOwnCounterContext), false);
EditorGUI.EndDisabledGroup();
EditorGUILayout.HelpBox("Counter is auto assign from Gs2MissionOwnCounterList.", MessageType.Info);
}
else {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField("Context", context.gameObject, typeof(Gs2MissionOwnCounterContext), false);
EditorGUI.indentLevel++;
context.Counter = EditorGUILayout.ObjectField("Counter", context.Counter, typeof(OwnCounter), false) as OwnCounter;
EditorGUI.indentLevel++;
EditorGUILayout.TextField("NamespaceName", context.Counter?.NamespaceName.ToString());
EditorGUILayout.TextField("CounterName", context.Counter?.CounterName.ToString());
EditorGUI.indentLevel--;
EditorGUI.indentLevel--;
EditorGUI.EndDisabledGroup();
}
}
serializedObject.Update();
EditorGUILayout.PropertyField(serializedObject.FindProperty("onError"), true);
serializedObject.ApplyModifiedProperties();
}
}
}