Repository URL to install this package:
|
Version:
2023.7.4 ▾
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io.gs2.unity.sdk.uikit
/
Editor
/
Gs2SerialKey
/
View
/
Label
/
Transaction
/
Consume
/
Gs2SerialKeyUseByUserIdLabelEditorExtension.cs
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*
* deny overwrite
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
using UnityEditor;
using UnityEngine;
namespace Gs2.Unity.UiKit.Gs2SerialKey.Label.Editor
{
[CustomEditor(typeof(Gs2SerialKeyUseByUserIdLabel))]
public class Gs2SerialKeyUseByUserIdLabelEditorExtension : UnityEditor.Editor
{
public override void OnInspectorGUI() {
var original = target as Gs2SerialKeyUseByUserIdLabel;
if (original == null) return;
serializedObject.Update();
original.format = EditorGUILayout.TextField("Format", original.format);
GUILayout.Label("Add Format Parameter");
if (GUILayout.Button("NamespaceName")) {
original.format += "{namespaceName}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("UserId")) {
original.format += "{userId}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("Code")) {
original.format += "{code}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
EditorGUILayout.PropertyField(serializedObject.FindProperty("onUpdate"), true);
serializedObject.ApplyModifiedProperties();
}
}
}