Repository URL to install this package:
| 
      
        
        
        Version: 
        
         
          
          2023.7.4  ▾
        
         | 
| 
    
    io.gs2.unity.sdk.uikit
  
    /
        
    Editor
  
        /
        
    Gs2Stamina
  
        /
        
    View
  
        /
        
    Label
  
        /
        Gs2StaminaStaminaModelLabelEditorExtension.cs
   | 
|---|
/*
 * Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
 * Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License").
 * You may not use this file except in compliance with the License.
 * A copy of the License is located at
 *
 *  http://www.apache.org/licenses/LICENSE-2.0
 *
 * or in the "license" file accompanying this file. This file is distributed
 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using Gs2.Unity.Gs2Stamina.ScriptableObject;
using Gs2.Unity.UiKit.Gs2Stamina.Context;
using Gs2.Unity.UiKit.Gs2Stamina.Fetcher;
using UnityEditor;
using UnityEngine;
namespace Gs2.Unity.UiKit.Gs2Stamina.Editor
{
    [CustomEditor(typeof(Gs2StaminaStaminaModelLabel))]
    public class Gs2StaminaStaminaModelLabelEditorExtension : UnityEditor.Editor
    {
        public override void OnInspectorGUI() {
            var original = target as Gs2StaminaStaminaModelLabel;
            if (original == null) return;
            var fetcher = original.GetComponent<Gs2StaminaStaminaModelFetcher>() ?? original.GetComponentInParent<Gs2StaminaStaminaModelFetcher>(true);
            if (fetcher == null) {
                EditorGUILayout.HelpBox("Gs2StaminaStaminaModelFetcher not found.", MessageType.Error);
                if (GUILayout.Button("Add Fetcher")) {
                    original.gameObject.AddComponent<Gs2StaminaStaminaModelFetcher>();
                }
            }
            else {
                if (fetcher.gameObject.GetComponentInParent<Gs2StaminaStaminaModelList>(true) != null) {
                    EditorGUI.BeginDisabledGroup(true);
                    EditorGUILayout.ObjectField("Fetcher", fetcher.gameObject, typeof(Gs2StaminaStaminaModelFetcher), false);
                    EditorGUI.EndDisabledGroup();
                    EditorGUILayout.HelpBox("StaminaModel is auto assign from Gs2StaminaStaminaModelList.", MessageType.Info);
                }
                else {
                    EditorGUI.BeginDisabledGroup(true);
                    EditorGUILayout.ObjectField("Fetcher", fetcher.gameObject, typeof(Gs2StaminaStaminaModelFetcher), false);
                    EditorGUI.indentLevel++;
                    if (fetcher.Context != null) {
                        fetcher.Context.StaminaModel = EditorGUILayout.ObjectField("StaminaModel", fetcher.Context.StaminaModel, typeof(StaminaModel), false) as StaminaModel;
                        EditorGUI.indentLevel++;
                        EditorGUILayout.TextField("NamespaceName", fetcher.Context.StaminaModel?.NamespaceName.ToString());
                        EditorGUILayout.TextField("StaminaName", fetcher.Context.StaminaModel?.StaminaName.ToString());
                        EditorGUI.indentLevel--;
                    }
                    EditorGUI.indentLevel--;
                    EditorGUI.EndDisabledGroup();
                }
            }
            serializedObject.Update();
            original.format = EditorGUILayout.TextField("Format", original.format);
            GUILayout.Label("Add Format Parameter");
            if (GUILayout.Button("Name")) {
                original.format += "{name}";
                GUI.FocusControl("");
                EditorUtility.SetDirty(original);
            }
            if (GUILayout.Button("Metadata")) {
                original.format += "{metadata}";
                GUI.FocusControl("");
                EditorUtility.SetDirty(original);
            }
            if (GUILayout.Button("RecoverIntervalMinutes")) {
                original.format += "{recoverIntervalMinutes}";
                GUI.FocusControl("");
                EditorUtility.SetDirty(original);
            }
            if (GUILayout.Button("RecoverValue")) {
                original.format += "{recoverValue}";
                GUI.FocusControl("");
                EditorUtility.SetDirty(original);
            }
            if (GUILayout.Button("InitialCapacity")) {
                original.format += "{initialCapacity}";
                GUI.FocusControl("");
                EditorUtility.SetDirty(original);
            }
            if (GUILayout.Button("IsOverflow")) {
                original.format += "{isOverflow}";
                GUI.FocusControl("");
                EditorUtility.SetDirty(original);
            }
            if (GUILayout.Button("MaxCapacity")) {
                original.format += "{maxCapacity}";
                GUI.FocusControl("");
                EditorUtility.SetDirty(original);
            }
            if (GUILayout.Button("MaxStaminaTable")) {
                original.format += "{maxStaminaTable}";
                GUI.FocusControl("");
                EditorUtility.SetDirty(original);
            }
            if (GUILayout.Button("RecoverIntervalTable")) {
                original.format += "{recoverIntervalTable}";
                GUI.FocusControl("");
                EditorUtility.SetDirty(original);
            }
            if (GUILayout.Button("RecoverValueTable")) {
                original.format += "{recoverValueTable}";
                GUI.FocusControl("");
                EditorUtility.SetDirty(original);
            }
            EditorGUILayout.PropertyField(serializedObject.FindProperty("onUpdate"), true);
            serializedObject.ApplyModifiedProperties();
        }
    }
}