Repository URL to install this package:
|
Version:
2023.7.4 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
#if GS2_ENABLE_LOCALIZATION
using Gs2.Unity.UiKit.Core;
using Gs2.Unity.UiKit.Gs2Idle.Fetcher;
using UnityEngine;
using UnityEngine.Localization.Components;
using UnityEngine.Localization.SmartFormat.PersistentVariables;
namespace Gs2.Unity.UiKit.Gs2Idle.Localization
{
/// <summary>
/// Main
/// </summary>
[AddComponentMenu("GS2 UIKit/Idle/Status/View/Localization/Gs2IdleStatusLocalizationVariables")]
public partial class Gs2IdleStatusLocalizationVariables : MonoBehaviour
{
public void Update()
{
if (_fetcher.Fetched) {
target.StringReference["categoryName"] = new StringVariable {
Value = _fetcher?.Status?.CategoryName ?? "",
};
target.StringReference["randomSeed"] = new LongVariable {
Value = _fetcher?.Status?.RandomSeed ?? 0,
};
target.StringReference["idleMinutes"] = new IntVariable {
Value = _fetcher?.Status?.IdleMinutes ?? 0,
};
target.StringReference["maximumIdleMinutes"] = new IntVariable {
Value = _fetcher?.Status?.MaximumIdleMinutes ?? 0,
};
enabled = false;
target.enabled = true;
}
}
}
/// <summary>
/// Dependent components
/// </summary>
public partial class Gs2IdleStatusLocalizationVariables
{
private Gs2IdleOwnStatusFetcher _fetcher;
public void Awake() {
target.enabled = false;
_fetcher = GetComponent<Gs2IdleOwnStatusFetcher>() ?? GetComponentInParent<Gs2IdleOwnStatusFetcher>();
if (_fetcher == null) {
Debug.LogError($"{gameObject.GetFullPath()}: Couldn't find the Gs2IdleStatusFetcher.");
enabled = false;
}
}
public bool HasError()
{
_fetcher = GetComponent<Gs2IdleOwnStatusFetcher>() ?? GetComponentInParent<Gs2IdleOwnStatusFetcher>(true);
if (_fetcher == null) {
return true;
}
return false;
}
}
/// <summary>
/// Public properties
/// </summary>
public partial class Gs2IdleStatusLocalizationVariables
{
}
/// <summary>
/// Parameters for Inspector
/// </summary>
public partial class Gs2IdleStatusLocalizationVariables
{
public LocalizeStringEvent target;
}
/// <summary>
/// Event handlers
/// </summary>
public partial class Gs2IdleStatusLocalizationVariables
{
}
}
#endif