Repository URL to install this package:
|
Version:
2023.7.4 ▾
|
io.gs2.unity.sdk.uikit
/
Gs2Mission
/
View
/
Enabler
/
Transaction
/
Gs2MissionReceiveRewardsEnabler.cs
|
|---|
/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2.Gs2Mission.Request;
using Gs2.Unity.UiKit.Core;
using Gs2.Unity.UiKit.Gs2Core.Fetcher;
using Gs2.Unity.UiKit.Gs2Mission.Fetcher;
using Gs2.Util.LitJson;
using UnityEngine;
using UnityEngine.Events;
namespace Gs2.Unity.UiKit.Gs2Mission
{
/// <summary>
/// Main
/// </summary>
[AddComponentMenu("GS2 UIKit/Mission/Complete/View/Enabler/Transaction/Gs2MissionReceiveRewardsEnabler")]
public partial class Gs2MissionReceiveRewardsEnabler : MonoBehaviour
{
public void Update()
{
if (this._fetcher.Fetched && this._fetcher.MissionTaskModel != null &&
this._userDataFetcher.Fetched && this._userDataFetcher.Complete != null) {
if (!_userDataFetcher.Complete.CompletedMissionTaskNames.Contains(this._fetcher.MissionTaskModel.Name)) {
this.target.SetActive(this.notCompleted);
}
else if (!_userDataFetcher.Complete.ReceivedMissionTaskNames.Contains(this._fetcher.MissionTaskModel.Name)) {
this.target.SetActive(this.completed);
}
else {
this.target.SetActive(this.received);
}
}
else
{
this.target.SetActive(false);
}
}
}
/// <summary>
/// Dependent components
/// </summary>
public partial class Gs2MissionReceiveRewardsEnabler
{
private Gs2MissionMissionTaskModelFetcher _fetcher;
private Gs2MissionOwnCompleteFetcher _userDataFetcher;
public void Awake()
{
_fetcher = GetComponent<Gs2MissionMissionTaskModelFetcher>() ?? GetComponentInParent<Gs2MissionMissionTaskModelFetcher>();
_userDataFetcher = GetComponent<Gs2MissionOwnCompleteFetcher>() ?? GetComponentInParent<Gs2MissionOwnCompleteFetcher>();
if (_fetcher == null) {
Debug.LogError($"{gameObject.GetFullPath()}: Couldn't find the Gs2MissionMissionTaskModelFetcher.");
enabled = false;
}
if (_userDataFetcher == null) {
Debug.LogError($"{gameObject.GetFullPath()}: Couldn't find the Gs2MissionOwnCompleteFetcher.");
enabled = false;
}
Update();
}
public bool HasError()
{
_fetcher = GetComponent<Gs2MissionMissionTaskModelFetcher>() ?? GetComponentInParent<Gs2MissionMissionTaskModelFetcher>(true);
_userDataFetcher = GetComponent<Gs2MissionOwnCompleteFetcher>() ?? GetComponentInParent<Gs2MissionOwnCompleteFetcher>(true);
if (_fetcher == null) {
return true;
}
if (_userDataFetcher == null) {
return true;
}
return false;
}
}
/// <summary>
/// Public properties
/// </summary>
public partial class Gs2MissionReceiveRewardsEnabler
{
}
/// <summary>
/// Parameters for Inspector
/// </summary>
public partial class Gs2MissionReceiveRewardsEnabler
{
public bool notCompleted;
public bool completed;
public bool received;
public GameObject target;
}
/// <summary>
/// Event handlers
/// </summary>
public partial class Gs2MissionReceiveRewardsEnabler
{
}
}