Repository URL to install this package:
|
Version:
2023.7.4 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using System;
using Gs2.Core.Util;
using Gs2.Unity.UiKit.Core;
using Gs2.Unity.UiKit.Gs2Schedule.Fetcher;
using UnityEngine;
using UnityEngine.Events;
namespace Gs2.Unity.UiKit.Gs2Schedule
{
/// <summary>
/// Main
/// </summary>
[AddComponentMenu("GS2 UIKit/Schedule/Trigger/View/Label/Gs2ScheduleTriggerLabel")]
public partial class Gs2ScheduleTriggerLabel : MonoBehaviour
{
public void Update()
{
if (_fetcher.Fetched && _fetcher.Trigger != null)
{
var createdAt = _fetcher.Trigger.CreatedAt == null ? DateTime.Now : UnixTime.FromUnixTime(_fetcher.Trigger.CreatedAt).ToLocalTime();
var expiresAt = _fetcher.Trigger.ExpiresAt == null ? DateTime.Now : UnixTime.FromUnixTime(_fetcher.Trigger.ExpiresAt).ToLocalTime();
onUpdate?.Invoke(
format.Replace(
"{triggerId}", $"{_fetcher?.Trigger?.TriggerId}"
).Replace(
"{name}", $"{_fetcher?.Trigger?.Name}"
).Replace(
"{createdAt:yyyy}", createdAt.ToString("yyyy")
).Replace(
"{createdAt:yy}", createdAt.ToString("yy")
).Replace(
"{createdAt:MM}", createdAt.ToString("MM")
).Replace(
"{createdAt:MMM}", createdAt.ToString("MMM")
).Replace(
"{createdAt:dd}", createdAt.ToString("dd")
).Replace(
"{createdAt:hh}", createdAt.ToString("hh")
).Replace(
"{createdAt:HH}", createdAt.ToString("HH")
).Replace(
"{createdAt:tt}", createdAt.ToString("tt")
).Replace(
"{createdAt:mm}", createdAt.ToString("mm")
).Replace(
"{createdAt:ss}", createdAt.ToString("ss")
).Replace(
"{expiresAt:yyyy}", expiresAt.ToString("yyyy")
).Replace(
"{expiresAt:yy}", expiresAt.ToString("yy")
).Replace(
"{expiresAt:MM}", expiresAt.ToString("MM")
).Replace(
"{expiresAt:MMM}", expiresAt.ToString("MMM")
).Replace(
"{expiresAt:dd}", expiresAt.ToString("dd")
).Replace(
"{expiresAt:hh}", expiresAt.ToString("hh")
).Replace(
"{expiresAt:HH}", expiresAt.ToString("HH")
).Replace(
"{expiresAt:tt}", expiresAt.ToString("tt")
).Replace(
"{expiresAt:mm}", expiresAt.ToString("mm")
).Replace(
"{expiresAt:ss}", expiresAt.ToString("ss")
)
);
}
}
}
/// <summary>
/// Dependent components
/// </summary>
public partial class Gs2ScheduleTriggerLabel
{
private Gs2ScheduleOwnTriggerFetcher _fetcher;
public void Awake()
{
_fetcher = GetComponent<Gs2ScheduleOwnTriggerFetcher>() ?? GetComponentInParent<Gs2ScheduleOwnTriggerFetcher>();
if (_fetcher == null) {
Debug.LogError($"{gameObject.GetFullPath()}: Couldn't find the Gs2ScheduleOwnTriggerFetcher.");
enabled = false;
}
Update();
}
public bool HasError()
{
_fetcher = GetComponent<Gs2ScheduleOwnTriggerFetcher>() ?? GetComponentInParent<Gs2ScheduleOwnTriggerFetcher>(true);
if (_fetcher == null) {
return true;
}
return false;
}
}
/// <summary>
/// Public properties
/// </summary>
public partial class Gs2ScheduleTriggerLabel
{
}
/// <summary>
/// Parameters for Inspector
/// </summary>
public partial class Gs2ScheduleTriggerLabel
{
public string format;
}
/// <summary>
/// Event handlers
/// </summary>
public partial class Gs2ScheduleTriggerLabel
{
[Serializable]
private class UpdateEvent : UnityEvent<string>
{
}
[SerializeField]
private UpdateEvent onUpdate = new UpdateEvent();
public event UnityAction<string> OnUpdate
{
add => onUpdate.AddListener(value);
remove => onUpdate.RemoveListener(value);
}
}
}