Repository URL to install this package:
|
Version:
2023.7.4 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*
* deny overwrite
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
using System.Collections.Generic;
using Gs2.Unity.UiKit.Gs2Stamina.Fetcher;
using UnityEngine;
namespace Gs2.Unity.UiKit.Gs2Stamina
{
/// <summary>
/// Main
/// </summary>
[AddComponentMenu("GS2 UIKit/Stamina/Stamina/View/Properties/Value/Gs2StaminaStaminaValueEnabler")]
public partial class Gs2StaminaStaminaValueEnabler : MonoBehaviour
{
public void Update()
{
if (_fetcher.Fetched && _fetcher.Stamina != null)
{
switch(expression)
{
case Expression.In:
target.SetActive(enableValues.Contains(_fetcher.Stamina.Value));
break;
case Expression.NotIn:
target.SetActive(!enableValues.Contains(_fetcher.Stamina.Value));
break;
case Expression.Less:
target.SetActive(enableValue > _fetcher.Stamina.Value);
break;
case Expression.LessEqual:
target.SetActive(enableValue >= _fetcher.Stamina.Value);
break;
case Expression.Greater:
target.SetActive(enableValue < _fetcher.Stamina.Value);
break;
case Expression.GreaterEqual:
target.SetActive(enableValue <= _fetcher.Stamina.Value);
break;
case Expression.ReachMax:
target.SetActive(_fetcher.Stamina.MaxValue <= _fetcher.Stamina.Value);
break;
case Expression.NotReachMax:
target.SetActive(_fetcher.Stamina.MaxValue > _fetcher.Stamina.Value);
break;
}
}
else
{
target.SetActive(false);
}
}
}
/// <summary>
/// Dependent components
/// </summary>
public partial class Gs2StaminaStaminaValueEnabler
{
private Gs2StaminaOwnStaminaFetcher _fetcher;
public void Awake()
{
_fetcher = GetComponentInParent<Gs2StaminaOwnStaminaFetcher>();
}
}
/// <summary>
/// Public properties
/// </summary>
public partial class Gs2StaminaStaminaValueEnabler
{
}
/// <summary>
/// Parameters for Inspector
/// </summary>
public partial class Gs2StaminaStaminaValueEnabler
{
public enum Expression {
In,
NotIn,
Less,
LessEqual,
Greater,
GreaterEqual,
ReachMax,
NotReachMax,
}
public Expression expression;
public List<int> enableValues;
public int enableValue;
public GameObject target;
}
/// <summary>
/// Event handlers
/// </summary>
public partial class Gs2StaminaStaminaValueEnabler
{
}
}