Repository URL to install this package:
|
Version:
2023.7.5 ▾
|
/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*
* deny overwrite
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UnusedAutoPropertyAccessor.Local
// ReSharper disable CheckNamespace
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Gs2.Core.Exception;
using Gs2.Unity.Gs2Account.Model;
using Gs2.Unity.Util;
using Gs2.Unity.UiKit.Gs2Account.Context;
using UnityEngine;
using UnityEngine.Events;
using Account = Gs2.Unity.Gs2Account.ScriptableObject.Account;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Gs2.Unity.UiKit.Gs2Account
{
public partial class Gs2AccountTakeOverAddTakeOverSettingAction : MonoBehaviour
{
private IEnumerator Process()
{
yield return new WaitUntil(() => this._clientHolder.Initialized);
yield return new WaitUntil(() => this._gameSessionHolder.Initialized);
var domain = this._clientHolder.Gs2.Account.Namespace(
this._context.Account.NamespaceName
).Me(
this._gameSessionHolder.GameSession
).TakeOver(
this.Type
);
var future = domain.AddTakeOverSetting(
UserIdentifier,
Password
);
yield return future;
if (future.Error != null)
{
if (future.Error is TransactionException e)
{
IEnumerator Retry()
{
var retryFuture = e.Retry();
yield return retryFuture;
if (retryFuture.Error != null)
{
this.onError.Invoke(future.Error, Retry);
yield break;
}
var future3 = future.Result.Model();
yield return future3;
if (future3.Error != null)
{
this.onError.Invoke(future3.Error, null);
yield break;
}
this.onAddTakeOverSettingComplete.Invoke(future3.Result);
}
this.onError.Invoke(future.Error, Retry);
yield break;
}
this.onError.Invoke(future.Error, null);
yield break;
}
var future2 = future.Result.Model();
yield return future2;
if (future2.Error != null)
{
this.onError.Invoke(future2.Error, null);
yield break;
}
this.onAddTakeOverSettingComplete.Invoke(future2.Result);
}
public void OnEnable()
{
StartCoroutine(nameof(Process));
}
public void OnDisable()
{
StopCoroutine(nameof(Process));
}
}
/// <summary>
/// Dependent components
/// </summary>
public partial class Gs2AccountTakeOverAddTakeOverSettingAction
{
private Gs2ClientHolder _clientHolder;
private Gs2GameSessionHolder _gameSessionHolder;
private Gs2AccountAccountContext _context;
public void Awake()
{
this._clientHolder = Gs2ClientHolder.Instance;
this._gameSessionHolder = Gs2GameSessionHolder.Instance;
this._context = GetComponentInParent<Gs2AccountAccountContext>();
}
}
/// <summary>
/// Public properties
/// </summary>
public partial class Gs2AccountTakeOverAddTakeOverSettingAction
{
}
/// <summary>
/// Parameters for Inspector
/// </summary>
public partial class Gs2AccountTakeOverAddTakeOverSettingAction
{
public int Type;
public string UserIdentifier;
public string Password;
public void SetType(int value) {
Type = value;
}
public void SetUserIdentifier(string value) {
UserIdentifier = value;
}
public void SetPassword(string value) {
Password = value;
}
}
/// <summary>
/// Event handlers
/// </summary>
public partial class Gs2AccountTakeOverAddTakeOverSettingAction
{
[Serializable]
private class AddTakeOverSettingCompleteEvent : UnityEvent<EzTakeOver>
{
}
[SerializeField]
private AddTakeOverSettingCompleteEvent onAddTakeOverSettingComplete = new AddTakeOverSettingCompleteEvent();
public event UnityAction<EzTakeOver> OnAddTakeOverSettingComplete
{
add => this.onAddTakeOverSettingComplete.AddListener(value);
remove => this.onAddTakeOverSettingComplete.RemoveListener(value);
}
[SerializeField]
internal ErrorEvent onError = new ErrorEvent();
public event UnityAction<Gs2Exception, Func<IEnumerator>> OnError
{
add => this.onError.AddListener(value);
remove => this.onError.RemoveListener(value);
}
}
#if UNITY_EDITOR
/// <summary>
/// Context Menu
/// </summary>
public partial class Gs2AccountTakeOverAddTakeOverSettingAction
{
[MenuItem("GameObject/Game Server Services/Account/TakeOver/Action/AddTakeOverSetting", priority = 0)]
private static void CreateButton()
{
var prefab = AssetDatabase.LoadAssetAtPath<Gs2AccountTakeOverAddTakeOverSettingAction>(
"Packages/io.gs2.unity.sdk.uikit/Gs2Account/Prefabs/Action/Gs2AccountTakeOverAddTakeOverSettingAction.prefab"
);
var instance = PrefabUtility.InstantiatePrefab(prefab, Selection.activeTransform);
Undo.RegisterCreatedObjectUndo(instance, $"Create {instance.name}");
Selection.activeObject = instance;
}
}
#endif
}