Repository URL to install this package:
|
Version:
2023.7.5 ▾
|
/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
using System;
using System.Collections.Generic;
using Gs2.Gs2Limit.Request;
using Gs2.Unity.Gs2Limit.ScriptableObject;
using Gs2.Unity.UiKit.Core;
using Gs2.Unity.UiKit.Gs2Core.Fetcher;
using Gs2.Unity.UiKit.Gs2Limit.Fetcher;
using Gs2.Util.LitJson;
using UnityEngine;
using UnityEngine.Events;
namespace Gs2.Unity.UiKit.Gs2Limit.Context
{
/// <summary>
/// Main
/// </summary>
[AddComponentMenu("GS2 UIKit/Limit/Convert/Transaction/Gs2LimitConvertConsumeCountUpByUserIdToOwnCounterContext")]
public partial class Gs2LimitConvertCountUpByUserIdToOwnCounterContext : MonoBehaviour
{
private Gs2LimitCountUpByUserIdFetcher _fetcher;
public void Awake() {
_fetcher = GetComponent<Gs2LimitCountUpByUserIdFetcher>() ?? GetComponentInParent<Gs2LimitCountUpByUserIdFetcher>();
if (_fetcher == null) {
Debug.LogError($"{gameObject.GetFullPath()}: Couldn't find the Gs2LimitCountUpByUserIdFetcher.");
enabled = false;
}
}
public void Update()
{
if (_fetcher.Fetched && _fetcher.Request != null) {
this.onConverted.Invoke(
OwnCounter.New(
Namespace.New(
_fetcher.Request.NamespaceName
),
_fetcher.Request.LimitName,
_fetcher.Request.CounterName
)
);
enabled = false;
}
}
}
/// <summary>
/// Dependent components
/// </summary>
public partial class Gs2LimitConvertCountUpByUserIdToOwnCounterContext
{
}
/// <summary>
/// Public properties
/// </summary>
public partial class Gs2LimitConvertCountUpByUserIdToOwnCounterContext
{
}
/// <summary>
/// Parameters for Inspector
/// </summary>
public partial class Gs2LimitConvertCountUpByUserIdToOwnCounterContext
{
}
/// <summary>
/// Event handlers
/// </summary>
public partial class Gs2LimitConvertCountUpByUserIdToOwnCounterContext
{
[Serializable]
private class ConvertEvent : UnityEvent<OwnCounter>
{
}
[SerializeField]
private ConvertEvent onConverted = new ConvertEvent();
public event UnityAction<OwnCounter> OnConvert
{
add => onConverted.AddListener(value);
remove => onConverted.RemoveListener(value);
}
}
}