Repository URL to install this package:
|
Version:
2023.7.6 ▾
|
/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*
* deny overwrite
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
using System;
using Gs2.Unity.Gs2Dictionary.ScriptableObject;
using UnityEngine;
using UnityEngine.Events;
namespace Gs2.Unity.UiKit.Gs2Dictionary.Context
{
[AddComponentMenu("GS2 UIKit/Dictionary/Entry/Convert/Gs2DictionaryConvertEntryModelToOwnEntry")]
public class Gs2DictionaryConvertEntryModelToOwnEntry : MonoBehaviour
{
private Gs2DictionaryEntryModelContext _context;
public void Awake() {
_context = GetComponentInParent<Gs2DictionaryEntryModelContext>();
}
public void Start() {
this.onConverted.Invoke(
OwnEntry.New(
_context.EntryModel.Namespace,
_context.EntryModel.entryName
)
);
enabled = false;
}
[Serializable]
private class ConvertEvent : UnityEvent<OwnEntry>
{
}
[SerializeField]
private ConvertEvent onConverted = new ConvertEvent();
public event UnityAction<OwnEntry> OnConvert
{
add => onConverted.AddListener(value);
remove => onConverted.RemoveListener(value);
}
}
}