Repository URL to install this package:
Version:
2024.6.1 ▾
|
io.gs2.unity.sdk.uikit
/
Editor
/
Gs2Formation
/
Context
/
Gs2FormationOwnSlotContextEditorExtension.cs
|
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using Gs2.Unity.Gs2Formation.ScriptableObject;
using Gs2.Unity.UiKit.Gs2Formation.Context;
using Gs2.Unity.UiKit.Gs2Formation.Fetcher;
using UnityEditor;
using UnityEngine;
namespace Gs2.Unity.UiKit.Gs2Formation.Editor
{
[CustomEditor(typeof(Gs2FormationOwnSlotContext))]
public class Gs2FormationOwnSlotContextEditorExtension : UnityEditor.Editor
{
public override void OnInspectorGUI() {
var original = target as Gs2FormationOwnSlotContext;
if (original == null) return;
serializedObject.Update();
if (original.Slot == null) {
var list = original.GetComponentInParent<Gs2FormationOwnSlotList>(true);
if (list != null) {
EditorGUILayout.HelpBox("OwnSlot is auto assign from Gs2FormationOwnSlotList.", MessageType.Info);
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField("List", list, typeof(Gs2FormationOwnSlotList), false);
EditorGUI.EndDisabledGroup();
}
else if (original.GetComponentInParent<Gs2FormationConvertSlotModelToOwnSlot>(true) != null) {
EditorGUILayout.HelpBox("Slot is auto assign from Gs2FormationConvertSlotModelToOwnSlot.", MessageType.Info);
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField("Converter", original.GetComponentInParent<Gs2FormationConvertSlotModelToOwnSlot>(true), typeof(Gs2FormationConvertSlotModelToOwnSlot), false);
EditorGUI.EndDisabledGroup();
}
else {
EditorGUILayout.HelpBox("OwnSlot not assigned.", MessageType.Error);
EditorGUILayout.PropertyField(serializedObject.FindProperty("_slot"), true);
}
}
else {
original.Slot = EditorGUILayout.ObjectField("OwnSlot", original.Slot, typeof(OwnSlot), false) as OwnSlot;
EditorGUI.BeginDisabledGroup(true);
EditorGUI.indentLevel++;
EditorGUILayout.TextField("NamespaceName", original.Slot?.NamespaceName.ToString());
EditorGUILayout.TextField("MoldName", original.Slot?.MoldModelName.ToString());
EditorGUILayout.TextField("Index", original.Slot?.Index.ToString());
EditorGUILayout.TextField("SlotName", original.Slot?.SlotName.ToString());
EditorGUI.indentLevel--;
EditorGUI.EndDisabledGroup();
}
serializedObject.ApplyModifiedProperties();
}
}
}