Repository URL to install this package:
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Version:
2024.6.1 ▾
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io.gs2.unity.sdk.uikit
/
Editor
/
Gs2Limit
/
View
/
Label
/
Transaction
/
Acquire
/
Gs2LimitCountDownByUserIdLabelEditorExtension.cs
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using Gs2.Unity.UiKit.Gs2Limit.Fetcher;
using UnityEditor;
using UnityEngine;
namespace Gs2.Unity.UiKit.Gs2Limit.Label.Editor
{
[CustomEditor(typeof(Gs2LimitCountDownByUserIdLabel))]
public class Gs2LimitCountDownByUserIdLabelEditorExtension : UnityEditor.Editor
{
public override void OnInspectorGUI() {
var original = target as Gs2LimitCountDownByUserIdLabel;
if (original == null) return;
var fetcher = original.GetComponent<Gs2LimitCountDownByUserIdFetcher>() ?? original.GetComponentInParent<Gs2LimitCountDownByUserIdFetcher>(true);
var userDataFetcher = original.GetComponent<Gs2LimitOwnCounterFetcher>() ?? original.GetComponentInParent<Gs2LimitOwnCounterFetcher>(true);
if (fetcher == null) {
EditorGUILayout.HelpBox("Gs2LimitCountDownByUserIdFetcher not found.", MessageType.Error);
if (GUILayout.Button("Add Fetcher")) {
original.gameObject.AddComponent<Gs2LimitCountDownByUserIdFetcher>();
}
}
if (userDataFetcher == null) {
EditorGUILayout.HelpBox("Gs2LimitOwnCounterFetcher not found. Adding a Fetcher allows more values to be used.", MessageType.Warning);
if (GUILayout.Button("Add Fetcher")) {
original.gameObject.AddComponent<Gs2LimitOwnCounterFetcher>();
}
}
serializedObject.Update();
original.format = EditorGUILayout.TextField("Format", original.format);
GUILayout.Label("Add Format Parameter");
if (GUILayout.Button("NamespaceName")) {
original.format += "{namespaceName}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("LimitName")) {
original.format += "{limitName}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("CounterName")) {
original.format += "{counterName}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("UserId")) {
original.format += "{userId}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("CountDownValue")) {
original.format += "{countDownValue}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("TimeOffsetToken")) {
original.format += "{timeOffsetToken}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (userDataFetcher != null) {
if (GUILayout.Button("UserData:CounterId")) {
original.format += "{userData:counterId}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("UserData:LimitName")) {
original.format += "{userData:limitName}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("UserData:Name")) {
original.format += "{userData:name}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("UserData:Count")) {
original.format += "{userData:count}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("UserData:Count:Changed")) {
original.format += "{userData:count:changed}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("UserData:CreatedAt")) {
original.format += "{userData:createdAt}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("UserData:UpdatedAt")) {
original.format += "{userData:updatedAt}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
}
EditorGUILayout.PropertyField(serializedObject.FindProperty("onUpdate"), true);
serializedObject.ApplyModifiedProperties();
}
}
}