Repository URL to install this package:
Version:
2024.6.1 ▾
|
io.gs2.unity.sdk.uikit
/
Editor
/
Gs2LoginReward
/
Fetcher
/
Gs2LoginRewardBonusModelFetcherEditorExtension.cs
|
---|
/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using Gs2.Unity.Gs2LoginReward.ScriptableObject;
using Gs2.Unity.UiKit.Gs2LoginReward.Context;
using Gs2.Unity.UiKit.Gs2LoginReward.Fetcher;
using UnityEditor;
using UnityEngine;
namespace Gs2.Unity.UiKit.Gs2LoginReward.Editor
{
[CustomEditor(typeof(Gs2LoginRewardBonusModelFetcher))]
public class Gs2LoginRewardBonusModelFetcherEditorExtension : UnityEditor.Editor
{
public override void OnInspectorGUI() {
var original = target as Gs2LoginRewardBonusModelFetcher;
if (original == null) return;
var context = original.GetComponent<Gs2LoginRewardBonusModelContext>() ?? original.GetComponentInParent<Gs2LoginRewardBonusModelContext>(true);
if (context == null) {
EditorGUILayout.HelpBox("Gs2LoginRewardBonusModelContext not found.", MessageType.Error);
if (GUILayout.Button("Add Context")) {
original.gameObject.AddComponent<Gs2LoginRewardBonusModelContext>();
}
}
else {
if (context.gameObject.GetComponentInParent<Gs2LoginRewardBonusModelList>(true) != null) {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField("Context", context.gameObject, typeof(Gs2LoginRewardBonusModelContext), false);
EditorGUI.EndDisabledGroup();
EditorGUILayout.HelpBox("BonusModel is auto assign from Gs2LoginRewardBonusModelList.", MessageType.Info);
}
else {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField("Context", context.gameObject, typeof(Gs2LoginRewardBonusModelContext), false);
EditorGUI.indentLevel++;
EditorGUILayout.ObjectField("BonusModel", context.BonusModel, typeof(BonusModel), false);
if (context.BonusModel != null) {
EditorGUI.indentLevel++;
EditorGUILayout.TextField("NamespaceName", context.BonusModel?.NamespaceName?.ToString());
EditorGUILayout.TextField("BonusModelName", context.BonusModel?.BonusModelName?.ToString());
EditorGUI.indentLevel--;
}
EditorGUI.indentLevel--;
EditorGUI.EndDisabledGroup();
}
}
serializedObject.Update();
serializedObject.ApplyModifiedProperties();
}
}
}