Repository URL to install this package:
Version:
2024.6.1 ▾
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io.gs2.unity.sdk.uikit
/
Editor
/
Gs2Matchmaking
/
View
/
Enabler
/
Gs2MatchmakingOwnRatingUserIdEnablerEditorExtension.cs
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using Gs2.Unity.Gs2Matchmaking.ScriptableObject;
using Gs2.Unity.UiKit.Gs2Matchmaking.Context;
using UnityEditor;
using UnityEngine;
namespace Gs2.Unity.UiKit.Gs2Matchmaking.Enabler.Editor
{
[CustomEditor(typeof(Gs2MatchmakingOwnRatingUserIdEnabler))]
public class Gs2MatchmakingOwnRatingUserIdEnablerEditorExtension : UnityEditor.Editor
{
public override void OnInspectorGUI() {
var original = target as Gs2MatchmakingOwnRatingUserIdEnabler;
if (original == null) return;
var context = original.GetComponent<Gs2MatchmakingOwnRatingContext>() ?? original.GetComponentInParent<Gs2MatchmakingOwnRatingContext>(true);
if (context == null) {
EditorGUILayout.HelpBox("Gs2MatchmakingOwnRatingContext not found.", MessageType.Error);
if (GUILayout.Button("Add Context")) {
original.gameObject.AddComponent<Gs2MatchmakingOwnRatingContext>();
}
}
else {
if (context.gameObject.GetComponentInParent<Gs2MatchmakingOwnRatingList>(true) != null) {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField("Context", context.gameObject, typeof(Gs2MatchmakingOwnRatingContext), false);
EditorGUI.EndDisabledGroup();
EditorGUILayout.HelpBox("Rating is auto assign from Gs2MatchmakingOwnRatingList.", MessageType.Info);
}
else {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField("Context", context.gameObject, typeof(Gs2MatchmakingOwnRatingContext), false);
EditorGUI.indentLevel++;
context.Rating = EditorGUILayout.ObjectField("Rating", context.Rating, typeof(OwnRating), false) as OwnRating;
if (context.Rating != null) {
EditorGUI.indentLevel++;
EditorGUILayout.TextField("NamespaceName", context.Rating?.NamespaceName?.ToString());
EditorGUILayout.TextField("RatingName", context.Rating?.RatingName?.ToString());
EditorGUI.indentLevel--;
}
EditorGUI.indentLevel--;
EditorGUI.EndDisabledGroup();
}
}
serializedObject.Update();
EditorGUILayout.PropertyField(serializedObject.FindProperty("expression"), true);
if (original.expression == Gs2MatchmakingOwnRatingUserIdEnabler.Expression.In || original.expression == Gs2MatchmakingOwnRatingUserIdEnabler.Expression.NotIn) {
EditorGUILayout.PropertyField(serializedObject.FindProperty("enableUserIds"), true);
} else {
EditorGUILayout.PropertyField(serializedObject.FindProperty("enableUserId"), true);
}
EditorGUILayout.PropertyField(serializedObject.FindProperty("target"), true);
serializedObject.ApplyModifiedProperties();
}
}
}