Repository URL to install this package:
|
Version:
2024.6.1 ▾
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io.gs2.unity.sdk.uikit
/
Editor
/
Gs2Quest
/
View
/
Label
/
Transaction
/
Acquire
/
Gs2QuestCreateProgressByUserIdLabelEditorExtension.cs
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using Gs2.Unity.UiKit.Gs2Quest.Fetcher;
using UnityEditor;
using UnityEngine;
namespace Gs2.Unity.UiKit.Gs2Quest.Label.Editor
{
[CustomEditor(typeof(Gs2QuestCreateProgressByUserIdLabel))]
public class Gs2QuestCreateProgressByUserIdLabelEditorExtension : UnityEditor.Editor
{
public override void OnInspectorGUI() {
var original = target as Gs2QuestCreateProgressByUserIdLabel;
if (original == null) return;
var fetcher = original.GetComponent<Gs2QuestCreateProgressByUserIdFetcher>() ?? original.GetComponentInParent<Gs2QuestCreateProgressByUserIdFetcher>(true);
var userDataFetcher = original.GetComponent<Gs2QuestOwnProgressFetcher>() ?? original.GetComponentInParent<Gs2QuestOwnProgressFetcher>(true);
if (fetcher == null) {
EditorGUILayout.HelpBox("Gs2QuestCreateProgressByUserIdFetcher not found.", MessageType.Error);
if (GUILayout.Button("Add Fetcher")) {
original.gameObject.AddComponent<Gs2QuestCreateProgressByUserIdFetcher>();
}
}
if (userDataFetcher == null) {
EditorGUILayout.HelpBox("Gs2QuestOwnProgressFetcher not found. Adding a Fetcher allows more values to be used.", MessageType.Warning);
if (GUILayout.Button("Add Fetcher")) {
original.gameObject.AddComponent<Gs2QuestOwnProgressFetcher>();
}
}
serializedObject.Update();
original.format = EditorGUILayout.TextField("Format", original.format);
GUILayout.Label("Add Format Parameter");
if (GUILayout.Button("NamespaceName")) {
original.format += "{namespaceName}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("UserId")) {
original.format += "{userId}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("QuestModelId")) {
original.format += "{questModelId}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("Force")) {
original.format += "{force}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("Config")) {
original.format += "{config}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("TimeOffsetToken")) {
original.format += "{timeOffsetToken}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (userDataFetcher != null) {
if (GUILayout.Button("UserData:ProgressId")) {
original.format += "{userData:progressId}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("UserData:TransactionId")) {
original.format += "{userData:transactionId}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("UserData:QuestModelId")) {
original.format += "{userData:questModelId}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("UserData:RandomSeed")) {
original.format += "{userData:randomSeed}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("UserData:Rewards")) {
original.format += "{userData:rewards}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("UserData:FailedRewards")) {
original.format += "{userData:failedRewards}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
}
EditorGUILayout.PropertyField(serializedObject.FindProperty("onUpdate"), true);
serializedObject.ApplyModifiedProperties();
}
}
}