Repository URL to install this package:
|
Version:
2024.6.1 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using Gs2.Unity.Gs2Account.ScriptableObject;
using Gs2.Unity.UiKit.Core;
using UnityEngine;
using UnityEngine.Events;
namespace Gs2.Unity.UiKit.Gs2Account.Context
{
/// <summary>
/// Main
/// </summary>
[AddComponentMenu("GS2 UIKit/Account/DataOwner/Context/Gs2AccountOwnDataOwnerContext")]
public partial class Gs2AccountOwnDataOwnerContext : MonoBehaviour
{
public void Start() {
if (DataOwner == null) {
Debug.LogWarning($"{gameObject.GetFullPath()}: DataOwner is not set in Gs2AccountOwnDataOwnerContext.");
}
}
public virtual bool HasError() {
if (DataOwner == null) {
return true;
}
return false;
}
}
/// <summary>
/// Dependent components
/// </summary>
public partial class Gs2AccountOwnDataOwnerContext
{
}
/// <summary>
/// Public properties
/// </summary>
public partial class Gs2AccountOwnDataOwnerContext
{
}
/// <summary>
/// Parameters for Inspector
/// </summary>
public partial class Gs2AccountOwnDataOwnerContext
{
[SerializeField]
private OwnDataOwner _dataOwner;
public OwnDataOwner DataOwner
{
get => _dataOwner;
set => SetOwnDataOwner(value);
}
public void SetOwnDataOwner(OwnDataOwner dataOwner) {
if (dataOwner == null) return;
this._dataOwner = dataOwner;
this.OnUpdate.Invoke();
}
public UnityEvent OnUpdate = new UnityEvent();
}
/// <summary>
/// Event handlers
/// </summary>
public partial class Gs2AccountOwnDataOwnerContext
{
}
}