Why Gemfury? Push, build, and install  RubyGems npm packages Python packages Maven artifacts PHP packages Go Modules Debian packages RPM packages NuGet packages

Repository URL to install this package:

Details    
io.gs2.unity.sdk.uikit / Gs2Account / View / Gs2AccountOwnTakeOverList.cs
Size: Mime:
/*
 * Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
 * Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License").
 * You may not use this file except in compliance with the License.
 * A copy of the License is located at
 *
 *  http://www.apache.org/licenses/LICENSE-2.0
 *
 * or in the "license" file accompanying this file. This file is distributed
 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 *
 * deny overwrite
 */
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming

#pragma warning disable CS0472

using System.Collections.Generic;
using Gs2.Unity.Gs2Account.ScriptableObject;
using Gs2.Unity.UiKit.Core;
using Gs2.Unity.UiKit.Gs2Account.Context;
using Gs2.Unity.UiKit.Gs2Account.Fetcher;
using UnityEngine;
using UnityEngine.Events;

namespace Gs2.Unity.UiKit.Gs2Account
{
    /// <summary>
    /// Main
    /// </summary>

    [AddComponentMenu("GS2 UIKit/Account/TakeOver/View/Gs2AccountOwnTakeOverList")]
    public partial class Gs2AccountOwnTakeOverList : MonoBehaviour
    {
        private List<Gs2AccountOwnTakeOverContext> _children;

        public void OnFetched() {
            for (var i = 0; i < this.maximumItems; i++) {
                if (i < this._fetcher.TakeOvers.Count) {
                    _children[i].SetOwnTakeOver(
                        OwnTakeOver.New(
                            this._fetcher.Context.Account,
                            this._fetcher.TakeOvers[i].Type
                        )
                    );
                    _children[i].gameObject.SetActive(true);
                }
                else {
                    _children[i].gameObject.SetActive(false);
                }
            }
        }
    }

    /// <summary>
    /// Dependent components
    /// </summary>

    public partial class Gs2AccountOwnTakeOverList
    {
        private Gs2AccountOwnTakeOverListFetcher _fetcher;

        public void Awake()
        {
            if (prefab == null) {
                Debug.LogError($"{gameObject.GetFullPath()}: Couldn't find the Gs2AccountOwnTakeOverContext Prefab.");
                enabled = false;
                return;
            }

            _fetcher = GetComponent<Gs2AccountOwnTakeOverListFetcher>() ?? GetComponentInParent<Gs2AccountOwnTakeOverListFetcher>();
            if (_fetcher == null) {
                Debug.LogError($"{gameObject.GetFullPath()}: Couldn't find the Gs2AccountOwnTakeOverListFetcher.");
                enabled = false;
            }

            var context = GetComponent<Gs2AccountOwnAccountContext>() ?? GetComponentInParent<Gs2AccountOwnAccountContext>(true);
            if (context == null) {
                Debug.LogError($"{gameObject.GetFullPath()}: Couldn't find the Gs2AccountOwnTakeOverListFetcher::Context.");
                enabled = false;
                return;
            }

            _children = new List<Gs2AccountOwnTakeOverContext>();
            for (var i = 0; i < this.maximumItems; i++) {
                var node = Instantiate(this.prefab, transform);
                node.TakeOver = OwnTakeOver.New(
                    OwnAccount.New(
                        context.Account.Namespace
                    ),
                    0
                );
                node.gameObject.SetActive(false);
                _children.Add(node);
            }
            this.prefab.gameObject.SetActive(false);
        }

        public virtual bool HasError()
        {
            _fetcher = GetComponent<Gs2AccountOwnTakeOverListFetcher>() ?? GetComponentInParent<Gs2AccountOwnTakeOverListFetcher>(true);
            if (_fetcher == null) {
                return true;
            }
            return false;
        }

        private UnityAction _onFetched;

        public void OnEnable()
        {
            this._onFetched = () =>
            {
                OnFetched();
            };
            this._fetcher.OnFetched.AddListener(this._onFetched);

            if (this._fetcher.Fetched) {
                OnFetched();
            }
        }

        public void OnDisable()
        {
            if (this._onFetched != null) {
                this._fetcher.OnFetched.RemoveListener(this._onFetched);
                this._onFetched = null;
            }
        }
    }

    /// <summary>
    /// Public properties
    /// </summary>

    public partial class Gs2AccountOwnTakeOverList
    {

    }

    /// <summary>
    /// Parameters for Inspector
    /// </summary>

    public partial class Gs2AccountOwnTakeOverList
    {
        public Gs2AccountOwnTakeOverContext prefab;
        public int maximumItems;
    }

    /// <summary>
    /// Event handlers
    /// </summary>
    public partial class Gs2AccountOwnTakeOverList
    {

    }
}