Repository URL to install this package:
|
Version:
2024.6.1 ▾
|
/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using Gs2.Core.Exception;
using Gs2.Unity.Core.Exception;
using Gs2.Unity.Gs2Formation.Domain.Model;
using Gs2.Unity.Gs2Formation.Model;
using Gs2.Unity.Gs2Formation.ScriptableObject;
using Gs2.Unity.Util;
using Gs2.Unity.UiKit.Core;
using Gs2.Unity.UiKit.Gs2Formation.Context;
using UnityEngine;
using UnityEngine.Events;
namespace Gs2.Unity.UiKit.Gs2Formation.Fetcher
{
/// <summary>
/// Main
/// </summary>
[AddComponentMenu("GS2 UIKit/Formation/SlotModel/Fetcher/Gs2FormationSlotModelListFetcher")]
public partial class Gs2FormationSlotModelListFetcher : MonoBehaviour
{
private EzMoldModelDomain _domain;
private ulong? _callbackId;
private IEnumerator Fetch()
{
var clientHolder = Gs2ClientHolder.Instance;
var gameSessionHolder = Gs2GameSessionHolder.Instance;
yield return new WaitUntil(() => clientHolder.Initialized);
yield return new WaitUntil(() => gameSessionHolder.Initialized);
yield return new WaitUntil(() => Context != null && Context.FormModel != null);
this._domain = clientHolder.Gs2.Formation.Namespace(
this.Context.FormModel.NamespaceName
).MoldModel(
this.Context.FormModel.MoldModelName
);
this._callbackId = this._domain.Subscribe(
item =>
{
SlotModels = item.FormModel.Slots;
Fetched = true;
this.OnFetched.Invoke();
}
);
var future = this._domain.ModelFuture();
yield return future;
if (future.Error != null)
{
if (future.Error is BadRequestException || future.Error is NotFoundException)
{
onError.Invoke(future.Error, null);
Debug.LogError($"{gameObject.GetFullPath()}: {future.Error.Message}");
}
else {
onError.Invoke(new CanIgnoreException(future.Error), null);
}
yield break;
}
SlotModels = future.Result.FormModel.Slots;
Fetched = true;
this.OnFetched.Invoke();
}
public void OnUpdateContext() {
OnDisable();
Awake();
OnEnable();
}
public void OnEnable()
{
StartCoroutine(nameof(Fetch));
Context.OnUpdate.AddListener(OnUpdateContext);
}
public void OnDisable()
{
Context.OnUpdate.RemoveListener(OnUpdateContext);
if (this._domain == null) {
return;
}
if (!this._callbackId.HasValue) {
return;
}
this._domain.Unsubscribe(
this._callbackId.Value
);
this._callbackId = null;
}
}
/// <summary>
/// Dependent components
/// </summary>
public partial class Gs2FormationSlotModelListFetcher
{
public Gs2FormationFormModelContext Context { get; private set; }
public UnityEvent OnFetched = new UnityEvent();
public void Awake()
{
Context = GetComponent<Gs2FormationFormModelContext>() ?? GetComponentInParent<Gs2FormationFormModelContext>();
if (Context == null) {
Debug.LogError($"{gameObject.GetFullPath()}: Couldn't find the Gs2FormationFormModelContext.");
enabled = false;
}
}
public virtual bool HasError()
{
Context = GetComponent<Gs2FormationFormModelContext>() ?? GetComponentInParent<Gs2FormationFormModelContext>(true);
if (Context == null) {
return true;
}
return false;
}
}
/// <summary>
/// Public properties
/// </summary>
public partial class Gs2FormationSlotModelListFetcher
{
public List<Gs2.Unity.Gs2Formation.Model.EzSlotModel> SlotModels { get; private set; }
public bool Fetched { get; private set; }
}
/// <summary>
/// Parameters for Inspector
/// </summary>
public partial class Gs2FormationSlotModelListFetcher
{
}
/// <summary>
/// Event handlers
/// </summary>
public partial class Gs2FormationSlotModelListFetcher
{
[SerializeField]
internal ErrorEvent onError = new ErrorEvent();
public event UnityAction<Gs2Exception, Func<IEnumerator>> OnError
{
add => onError.AddListener(value);
remove => onError.RemoveListener(value);
}
}
}