Why Gemfury? Push, build, and install  RubyGems npm packages Python packages Maven artifacts PHP packages Go Modules Debian packages RPM packages NuGet packages

Repository URL to install this package:

Details    
io.gs2.unity.sdk.uikit / Gs2Mission / View / Enabler / Transaction / Gs2MissionReceiveRewardsEnabler.cs
Size: Mime:
/*
 * Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
 * Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License").
 * You may not use this file except in compliance with the License.
 * A copy of the License is located at
 *
 *  http://www.apache.org/licenses/LICENSE-2.0
 *
 * or in the "license" file accompanying this file. This file is distributed
 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming

#pragma warning disable CS0472

using System;
using System.Collections.Generic;
using System.Linq;
using Gs2.Gs2Mission.Request;
using Gs2.Unity.UiKit.Core;
using Gs2.Unity.UiKit.Gs2Core.Fetcher;
using Gs2.Unity.UiKit.Gs2Mission.Fetcher;
using Gs2.Util.LitJson;
using UnityEngine;
using UnityEngine.Events;

namespace Gs2.Unity.UiKit.Gs2Mission
{
    /// <summary>
    /// Main
    /// </summary>

	[AddComponentMenu("GS2 UIKit/Mission/Complete/View/Enabler/Transaction/Gs2MissionReceiveRewardsEnabler")]
    public partial class Gs2MissionReceiveRewardsEnabler : MonoBehaviour
    {
        private void OnFetched()
        {
            if (this._fetcher?.MissionTaskModel == null) return;
            if (this._userDataFetcher?.Complete == null) return;
            
            if (!this._userDataFetcher.Complete.CompletedMissionTaskNames.Contains(this._fetcher.MissionTaskModel.Name)) {
                this.target.SetActive(this.notCompleted);
            }
            else if (!_userDataFetcher.Complete.ReceivedMissionTaskNames.Contains(this._fetcher.MissionTaskModel.Name)) {
                this.target.SetActive(this.completed);
            }
            else {
                this.target.SetActive(this.received);
            }
        }
    }

    /// <summary>
    /// Dependent components
    /// </summary>

    public partial class Gs2MissionReceiveRewardsEnabler
    {
        private Gs2MissionMissionTaskModelFetcher _fetcher;
        private Gs2MissionOwnCompleteFetcher _userDataFetcher;

        public void Awake()
        {
            this._fetcher = GetComponent<Gs2MissionMissionTaskModelFetcher>() ?? GetComponentInParent<Gs2MissionMissionTaskModelFetcher>();
            this._userDataFetcher = GetComponent<Gs2MissionOwnCompleteFetcher>() ?? GetComponentInParent<Gs2MissionOwnCompleteFetcher>();

            if (this._fetcher == null) {
                Debug.LogError($"{gameObject.GetFullPath()}: Couldn't find the Gs2MissionMissionTaskModelFetcher.");
                enabled = false;
            }
            if (this._userDataFetcher == null) {
                Debug.LogError($"{gameObject.GetFullPath()}: Couldn't find the Gs2MissionOwnCompleteFetcher.");
                enabled = false;
            }
        }

        public bool HasError()
        {
            this._fetcher = GetComponent<Gs2MissionMissionTaskModelFetcher>() ?? GetComponentInParent<Gs2MissionMissionTaskModelFetcher>(true);
            this._userDataFetcher = GetComponent<Gs2MissionOwnCompleteFetcher>() ?? GetComponentInParent<Gs2MissionOwnCompleteFetcher>(true);
            if (this._fetcher == null) {
                return true;
            }
            if (this._userDataFetcher == null) {
                return true;
            }
            return false;
        }

        private UnityAction _onFetched;

        public void OnEnable()
        {
            this._onFetched = () =>
            {
                OnFetched();
            };
            this._fetcher.OnFetched.AddListener(this._onFetched);

            if (this._fetcher.Fetched) {
                OnFetched();
            }
        }

        public void OnDisable()
        {
            if (this._onFetched != null) {
                this._fetcher.OnFetched.RemoveListener(this._onFetched);
                this._onFetched = null;
            }
        }
    }

    /// <summary>
    /// Public properties
    /// </summary>

    public partial class Gs2MissionReceiveRewardsEnabler
    {

    }

    /// <summary>
    /// Parameters for Inspector
    /// </summary>

    public partial class Gs2MissionReceiveRewardsEnabler
    {
        public bool notCompleted;
        public bool completed;
        public bool received;
        public GameObject target;
    }

    /// <summary>
    /// Event handlers
    /// </summary>
    public partial class Gs2MissionReceiveRewardsEnabler
    {

    }
}