Repository URL to install this package:
|
Version:
2024.6.1 ▾
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io.gs2.unity.sdk.uikit
/
Gs2Quest
/
View
/
Label
/
Transaction
/
Consume
/
Gs2QuestDeleteProgressByUserIdLabel.cs
|
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*
* deny overwrite
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using System;
using Gs2.Gs2Quest.Request;
using Gs2.Unity.Gs2Quest.ScriptableObject;
using Gs2.Unity.UiKit.Core;
using Gs2.Unity.UiKit.Gs2Core.Fetcher;
using Gs2.Unity.UiKit.Gs2Quest.Context;
using Gs2.Unity.UiKit.Gs2Quest.Fetcher;
using Gs2.Util.LitJson;
using UnityEngine;
using UnityEngine.Events;
namespace Gs2.Unity.UiKit.Gs2Quest.Label
{
/// <summary>
/// Main
/// </summary>
[AddComponentMenu("GS2 UIKit/Quest/Progress/View/Label/Transaction/Gs2QuestDeleteProgressByUserIdLabel")]
public partial class Gs2QuestDeleteProgressByUserIdLabel : MonoBehaviour
{
private void OnFetched()
{
if ((!this._fetcher?.Fetched ?? false) || this._fetcher.Request == null) {
return;
}
if ((!this._userDataFetcher?.Fetched ?? false) || this._userDataFetcher.Progress == null) {
return;
}
this.onUpdate?.Invoke(
this.format.Replace(
"{namespaceName}",
$"{this._fetcher.Request.NamespaceName}"
).Replace(
"{userId}",
$"{this._fetcher.Request.UserId}"
).Replace(
"{userData:progressId}",
$"{this._userDataFetcher.Progress.ProgressId}"
).Replace(
"{userData:transactionId}",
$"{this._userDataFetcher.Progress.TransactionId}"
).Replace(
"{userData:questModelId}",
$"{this._userDataFetcher.Progress.QuestModelId}"
).Replace(
"{userData:randomSeed}",
$"{this._userDataFetcher.Progress.RandomSeed}"
).Replace(
"{userData:rewards}",
$"{this._userDataFetcher.Progress.Rewards}"
)
);
}
}
/// <summary>
/// Dependent components
/// </summary>
public partial class Gs2QuestDeleteProgressByUserIdLabel
{
private Gs2QuestDeleteProgressByUserIdFetcher _fetcher;
private Gs2QuestOwnProgressFetcher _userDataFetcher;
public void Awake()
{
this._fetcher = GetComponent<Gs2QuestDeleteProgressByUserIdFetcher>() ?? GetComponentInParent<Gs2QuestDeleteProgressByUserIdFetcher>();
if (this._fetcher == null) {
Debug.LogError($"{gameObject.GetFullPath()}: Couldn't find the Gs2QuestDeleteProgressByUserIdFetcher.");
enabled = false;
}
this._userDataFetcher = GetComponent<Gs2QuestOwnProgressFetcher>() ?? GetComponentInParent<Gs2QuestOwnProgressFetcher>();
}
public virtual bool HasError()
{
this._fetcher = GetComponent<Gs2QuestDeleteProgressByUserIdFetcher>() ?? GetComponentInParent<Gs2QuestDeleteProgressByUserIdFetcher>(true);
if (this._fetcher == null) {
return true;
}
return false;
}
private UnityAction _onFetched;
public void OnEnable()
{
this._onFetched = () =>
{
OnFetched();
};
this._fetcher.OnFetched.AddListener(this._onFetched);
if (this._fetcher.Fetched) {
OnFetched();
}
if (this._userDataFetcher != null) {
this._userDataFetcher.OnFetched.AddListener(this._onFetched);
if (this._userDataFetcher.Fetched) {
OnFetched();
}
}
}
public void OnDisable()
{
if (this._onFetched != null) {
this._fetcher.OnFetched.RemoveListener(this._onFetched);
if (this._userDataFetcher != null) {
this._userDataFetcher.OnFetched.RemoveListener(this._onFetched);
}
this._onFetched = null;
}
}
}
/// <summary>
/// Public properties
/// </summary>
public partial class Gs2QuestDeleteProgressByUserIdLabel
{
}
/// <summary>
/// Parameters for Inspector
/// </summary>
public partial class Gs2QuestDeleteProgressByUserIdLabel
{
public string format;
}
/// <summary>
/// Event handlers
/// </summary>
public partial class Gs2QuestDeleteProgressByUserIdLabel
{
[Serializable]
private class UpdateEvent : UnityEvent<string>
{
}
[SerializeField]
private UpdateEvent onUpdate = new UpdateEvent();
public event UnityAction<string> OnUpdate
{
add => this.onUpdate.AddListener(value);
remove => this.onUpdate.RemoveListener(value);
}
}
}