Repository URL to install this package:
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        Version: 
           
    
          2024.6.1  ▾
        
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    io.gs2.unity.sdk.uikit
  
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    Gs2Stamina
  
        /
        
    View
  
        /
        
    SpriteSwitcher
  
        /
        
    Transaction
  
        /
        
    Acquire
  
        /
        Gs2StaminaRecoverStaminaByUserIdStaminaNameSpriteTableSwitcher.cs
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/*
 * Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
 * Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License").
 * You may not use this file except in compliance with the License.
 * A copy of the License is located at
 *
 *  http://www.apache.org/licenses/LICENSE-2.0
 *
 * or in the "license" file accompanying this file. This file is distributed
 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using System;
using System.Linq;
using System.Collections.Generic;
using Gs2.Gs2Stamina.Request;
using Gs2.Unity.UiKit.Core;
using Gs2.Unity.UiKit.Gs2Core.Fetcher;
using Gs2.Unity.UiKit.Gs2Stamina.Fetcher;
using Gs2.Util.LitJson;
using UnityEngine;
using UnityEngine.Events;
namespace Gs2.Unity.UiKit.Gs2Stamina.SpriteSwitcher
{
    /// <summary>
    /// Main
    /// </summary>
	[AddComponentMenu("GS2 UIKit/Stamina/Stamina/View/SpriteSwitcher/Transaction/Properties/StaminaName/Gs2StaminaRecoverStaminaByUserIdStaminaNameSpriteTableSwitcher")]
    public partial class Gs2StaminaRecoverStaminaByUserIdStaminaNameSpriteTableSwitcher : MonoBehaviour
    {
        private void OnFetched()
        {
            if (this.sprites.Count(v => v.value == this._fetcher.Request.StaminaName) > 0) {
                this.onUpdate.Invoke(sprites.Find(v => v.value == this._fetcher.Request.StaminaName).sprite);
            }
            else {
                this.onUpdate.Invoke(this.defaultSprite);
            }
        }
    }
    /// <summary>
    /// Dependent components
    /// </summary>
    public partial class Gs2StaminaRecoverStaminaByUserIdStaminaNameSpriteTableSwitcher
    {
        private Gs2StaminaRecoverStaminaByUserIdFetcher _fetcher;
        public void Awake()
        {
            this._fetcher = GetComponent<Gs2StaminaRecoverStaminaByUserIdFetcher>() ?? GetComponentInParent<Gs2StaminaRecoverStaminaByUserIdFetcher>();
            if (this._fetcher == null) {
                Debug.LogError($"{gameObject.GetFullPath()}: Couldn't find the Gs2StaminaRecoverStaminaByUserIdFetcher.");
                enabled = false;
            }
            if (this.sprites == null) {
                Debug.LogError($"{gameObject.GetFullPath()}: sprite is not set.");
                enabled = false;
            }
        }
        public virtual bool HasError()
        {
            this._fetcher = GetComponent<Gs2StaminaRecoverStaminaByUserIdFetcher>() ?? GetComponentInParent<Gs2StaminaRecoverStaminaByUserIdFetcher>(true);
            if (this._fetcher == null) {
                return true;
            }
            if (this.sprites == null) {
                return true;
            }
            return false;
        }
        private UnityAction _onFetched;
        public void OnEnable()
        {
            this._onFetched = () =>
            {
                OnFetched();
            };
            this._fetcher.OnFetched.AddListener(this._onFetched);
            if (this._fetcher.Fetched) {
                OnFetched();
            }
        }
        public void OnDisable()
        {
            if (this._onFetched != null) {
                this._fetcher.OnFetched.RemoveListener(this._onFetched);
                this._onFetched = null;
            }
        }
    }
    /// <summary>
    /// Public properties
    /// </summary>
    public partial class Gs2StaminaRecoverStaminaByUserIdStaminaNameSpriteTableSwitcher
    {
    }
    /// <summary>
    /// Parameters for Inspector
    /// </summary>
    public partial class Gs2StaminaRecoverStaminaByUserIdStaminaNameSpriteTableSwitcher
    {
        [System.Serializable]
        public class SpriteTableEntry
        {
            public string value;
            public Sprite sprite;
        }
        public List<SpriteTableEntry> sprites;
        public Sprite defaultSprite;
    }
    /// <summary>
    /// Event handlers
    /// </summary>
    public partial class Gs2StaminaRecoverStaminaByUserIdStaminaNameSpriteTableSwitcher
    {
        [Serializable]
        private class UpdateEvent : UnityEvent<Sprite>
        {
        }
        [SerializeField]
        private UpdateEvent onUpdate = new UpdateEvent();
        public event UnityAction<Sprite> OnUpdate
        {
            add => this.onUpdate.AddListener(value);
            remove => this.onUpdate.RemoveListener(value);
        }
    }
}