Repository URL to install this package:
Version:
2024.6.2 ▾
|
/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UnusedAutoPropertyAccessor.Local
// ReSharper disable CheckNamespace
using System;
using System.Collections;
using System.Collections.Generic;
using Gs2.Core.Exception;
using Gs2.Unity.Gs2Version.Model;
using Gs2.Unity.Util;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Serialization;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Gs2.Unity.UiKit.Core
{
#if UNITY_EDITOR
/// <summary>
/// Context Menu
/// </summary>
public partial class Gs2CoreGeneralSetting
{
[MenuItem("GameObject/Game Server Services/Core/GeneralSetting", priority = 0)]
private static void CreateButton()
{
var prefab = AssetDatabase.LoadAssetAtPath<Gs2ClientHolder>(
"Packages/io.gs2.unity.sdk.uikit/Core/Prefabs/Gs2.prefab"
);
var instance = PrefabUtility.InstantiatePrefab(prefab, Selection.activeTransform);
Undo.RegisterCreatedObjectUndo(instance, $"Create {instance.name}");
Selection.activeObject = instance;
}
}
#endif
}