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io.gs2.unity.sdk.uikit / Core / Action / Gs2CoreGeneralSetting.cs
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/*
 * Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
 * Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License").
 * You may not use this file except in compliance with the License.
 * A copy of the License is located at
 *
 *  http://www.apache.org/licenses/LICENSE-2.0
 *
 * or in the "license" file accompanying this file. This file is distributed
 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UnusedAutoPropertyAccessor.Local
// ReSharper disable CheckNamespace

using System;
using System.Collections;
using System.Collections.Generic;
using Gs2.Core.Exception;
using Gs2.Unity.Gs2Version.Model;
using Gs2.Unity.Util;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Serialization;

#if UNITY_EDITOR
using UnityEditor;
#endif

namespace Gs2.Unity.UiKit.Core
{
#if UNITY_EDITOR

    /// <summary>
    /// Context Menu
    /// </summary>
    public partial class Gs2CoreGeneralSetting
    {
        [MenuItem("GameObject/Game Server Services/Core/GeneralSetting", priority = 0)]
        private static void CreateButton()
        {
            var prefab = AssetDatabase.LoadAssetAtPath<Gs2ClientHolder>(
                "Packages/io.gs2.unity.sdk.uikit/Core/Prefabs/Gs2.prefab"
            );

            var instance = PrefabUtility.InstantiatePrefab(prefab, Selection.activeTransform);

            Undo.RegisterCreatedObjectUndo(instance, $"Create {instance.name}");
            Selection.activeObject = instance;
        }
    }
#endif
}