Repository URL to install this package:
|
Version:
2024.6.2 ▾
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io.gs2.unity.sdk.uikit
/
Editor
/
Gs2Inventory
/
View
/
Label
/
Gs2InventorySimpleInventoryModelLabelEditorExtension.cs
|
|---|
/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*
* deny overwrite
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using Gs2.Unity.Gs2Inventory.ScriptableObject;
using Gs2.Unity.UiKit.Gs2Inventory.Context;
using Gs2.Unity.UiKit.Gs2Inventory.Fetcher;
using UnityEditor;
using UnityEngine;
namespace Gs2.Unity.UiKit.Gs2Inventory.Editor
{
[CustomEditor(typeof(Gs2InventorySimpleInventoryModelLabel))]
public class Gs2InventorySimpleInventoryModelLabelEditorExtension : UnityEditor.Editor
{
public override void OnInspectorGUI() {
var original = target as Gs2InventorySimpleInventoryModelLabel;
if (original == null) return;
var fetcher = original.GetComponent<Gs2InventorySimpleInventoryModelFetcher>() ?? original.GetComponentInParent<Gs2InventorySimpleInventoryModelFetcher>(true);
if (fetcher == null) {
EditorGUILayout.HelpBox("Gs2InventorySimpleInventoryModelFetcher not found.", MessageType.Error);
if (GUILayout.Button("Add Fetcher")) {
original.gameObject.AddComponent<Gs2InventorySimpleInventoryModelFetcher>();
}
}
else {
if (fetcher.gameObject.GetComponentInParent<Gs2InventorySimpleInventoryModelList>(true) != null) {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField("Fetcher", fetcher.gameObject, typeof(Gs2InventorySimpleInventoryModelFetcher), false);
EditorGUI.EndDisabledGroup();
EditorGUILayout.HelpBox("SimpleInventoryModel is auto assign from Gs2InventorySimpleInventoryModelList.", MessageType.Info);
}
else {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField("Fetcher", fetcher.gameObject, typeof(Gs2InventorySimpleInventoryModelFetcher), false);
EditorGUI.indentLevel++;
if (fetcher.Context != null) {
fetcher.Context.SimpleInventoryModel = EditorGUILayout.ObjectField("SimpleInventoryModel", fetcher.Context.SimpleInventoryModel, typeof(SimpleInventoryModel), false) as SimpleInventoryModel;
EditorGUI.indentLevel++;
EditorGUILayout.TextField("NamespaceName", fetcher.Context.SimpleInventoryModel?.NamespaceName.ToString());
EditorGUILayout.TextField("InventoryName", fetcher.Context.SimpleInventoryModel?.InventoryName.ToString());
EditorGUI.indentLevel--;
}
EditorGUI.indentLevel--;
EditorGUI.EndDisabledGroup();
}
}
serializedObject.Update();
original.format = EditorGUILayout.TextField("Format", original.format);
GUILayout.Label("Add Format Parameter");
if (GUILayout.Button("Name")) {
original.format += "{name}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("Metadata")) {
original.format += "{metadata}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
EditorGUILayout.PropertyField(serializedObject.FindProperty("onUpdate"), true);
serializedObject.ApplyModifiedProperties();
}
}
}