Repository URL to install this package:
Version:
2025.1.8 ▾
|
io.gs2.unity.sdk.uikit
/
Editor
/
Gs2Dictionary
/
View
/
Enabler
/
Gs2DictionaryEntryModelEnablerEditorExtension.cs
|
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using Gs2.Unity.Gs2Dictionary.ScriptableObject;
using Gs2.Unity.UiKit.Gs2Dictionary.Context;
using Gs2.Unity.UiKit.Gs2Dictionary.Fetcher;
using UnityEditor;
using UnityEngine;
namespace Gs2.Unity.UiKit.Gs2Dictionary.Editor
{
[CustomEditor(typeof(Gs2DictionaryEntryModelEnabler))]
public class Gs2DictionaryEntryModelEnablerEditorExtension : UnityEditor.Editor
{
public override void OnInspectorGUI() {
var original = target as Gs2DictionaryEntryModelEnabler;
if (original == null) return;
serializedObject.Update();
var fetcher = original.GetComponent<Gs2DictionaryEntryModelFetcher>() ?? original.GetComponentInParent<Gs2DictionaryEntryModelFetcher>(true);
if (fetcher == null) {
EditorGUILayout.HelpBox("EntryModelFetcher not assigned.", MessageType.Error);
if (GUILayout.Button("Add Fetcher")) {
original.gameObject.AddComponent<Gs2DictionaryEntryModelFetcher>();
}
}
else {
DrawDefaultInspector();
}
serializedObject.ApplyModifiedProperties();
}
}
}