Repository URL to install this package:
Version:
2025.1.8 ▾
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io.gs2.unity.sdk.uikit
/
Editor
/
Gs2SkillTree
/
Fetcher
/
Transaction
/
Acquire
/
Gs2SkillTreeMarkReleaseByUserIdFetcherEditorExtension.cs
|
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using Gs2.Unity.Gs2SkillTree.ScriptableObject;
using Gs2.Unity.UiKit.Gs2Core.Fetcher;
using UnityEditor;
using UnityEngine;
namespace Gs2.Unity.UiKit.Gs2SkillTree.Fetcher.Editor
{
[CustomEditor(typeof(Gs2SkillTreeMarkReleaseByUserIdFetcher))]
public class Gs2SkillTreeMarkReleaseByUserIdFetcherEditorExtension : UnityEditor.Editor
{
public override void OnInspectorGUI() {
var original = target as Gs2SkillTreeMarkReleaseByUserIdFetcher;
if (original == null) return;
var fetcher = original.GetComponent<IAcquireActionsFetcher>() ?? original.GetComponentInParent<IAcquireActionsFetcher>(true);
if (fetcher == null) {
EditorGUILayout.HelpBox("IAcquireActionsFetcher not found.", MessageType.Error);
}
else {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField("Fetcher", fetcher.GameObject(), typeof(GameObject), false);
EditorGUI.EndDisabledGroup();
}
serializedObject.Update();
serializedObject.ApplyModifiedProperties();
}
}
}