Repository URL to install this package:
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        Version: 
           
    
          2025.1.8  ▾
        
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    io.gs2.unity.sdk.uikit
  
    /
        
    Gs2Matchmaking
  
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    View
  
        /
        
    Enabler
  
        /
        
    Transaction
  
        /
        
    Consume
  
        /
        Gs2MatchmakingVerifyIncludeParticipantByUserIdEnabler.cs
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/*
 * Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
 * Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License").
 * You may not use this file except in compliance with the License.
 * A copy of the License is located at
 *
 *  http://www.apache.org/licenses/LICENSE-2.0
 *
 * or in the "license" file accompanying this file. This file is distributed
 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using System;
using System.Linq;
using System.Collections.Generic;
using Gs2.Gs2Matchmaking.Request;
using Gs2.Unity.UiKit.Core;
using Gs2.Unity.UiKit.Gs2Core.Fetcher;
using Gs2.Unity.UiKit.Gs2Matchmaking.Fetcher;
using Gs2.Util.LitJson;
using UnityEngine;
using UnityEngine.Events;
namespace Gs2.Unity.UiKit.Gs2Matchmaking
{
    /// <summary>
    /// Main
    /// </summary>
	[AddComponentMenu("GS2 UIKit/Matchmaking/SeasonGathering/View/Enabler/Transaction/Gs2MatchmakingVerifyIncludeParticipantByUserIdEnabler")]
    public partial class Gs2MatchmakingVerifyIncludeParticipantByUserIdEnabler : MonoBehaviour
    {
        private void OnFetched()
        {
            if (this._fetcher.ConsumeActions().Count(v => v.Action == "Gs2Matchmaking:VerifyIncludeParticipantByUserId") == 0) {
                target.SetActive(this.notIncludeConsumeActions);
            }
            else {
                target.SetActive(this.includeConsumeActions);
            }
        }
    }
    /// <summary>
    /// Dependent components
    /// </summary>
    public partial class Gs2MatchmakingVerifyIncludeParticipantByUserIdEnabler
    {
        private IConsumeActionsFetcher _fetcher;
        public void Awake()
        {
            this._fetcher = GetComponent<IConsumeActionsFetcher>() ?? GetComponentInParent<IConsumeActionsFetcher>();
            if (this._fetcher == null) {
                Debug.LogError($"{gameObject.GetFullPath()}: Couldn't find the IConsumeActionsFetcher.");
                enabled = false;
            }
            if (this.target == null) {
                Debug.LogError($"{gameObject.GetFullPath()}: target is not set.");
                enabled = false;
            }
        }
        public virtual bool HasError()
        {
            this._fetcher = GetComponent<IConsumeActionsFetcher>() ?? GetComponentInParent<IConsumeActionsFetcher>(true);
            if (this._fetcher == null) {
                return true;
            }
            if (this.target == null) {
                return true;
            }
            return false;
        }
        private UnityAction _onFetched;
        public void OnEnable()
        {
            this._onFetched = () =>
            {
                OnFetched();
            };
            this._fetcher.OnFetchedEvent().AddListener(this._onFetched);
            if (this._fetcher.IsFetched()) {
                OnFetched();
            }
        }
        public void OnDisable()
        {
            if (this._onFetched != null) {
                this._fetcher.OnFetchedEvent().RemoveListener(this._onFetched);
                this._onFetched = null;
            }
        }
    }
    /// <summary>
    /// Public properties
    /// </summary>
    public partial class Gs2MatchmakingVerifyIncludeParticipantByUserIdEnabler
    {
    }
    /// <summary>
    /// Parameters for Inspector
    /// </summary>
    public partial class Gs2MatchmakingVerifyIncludeParticipantByUserIdEnabler
    {
        public bool includeConsumeActions;
        public bool notIncludeConsumeActions;
        
        public GameObject target;
    }
    /// <summary>
    /// Event handlers
    /// </summary>
    public partial class Gs2MatchmakingVerifyIncludeParticipantByUserIdEnabler
    {
    }
}