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io.gs2.unity.sdk.uikit / Gs2MegaField / Fetcher / Gs2MegaFieldSpatialFetcher.cs
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/*
 * Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
 * Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License").
 * You may not use this file except in compliance with the License.
 * A copy of the License is located at
 *
 *  http://www.apache.org/licenses/LICENSE-2.0
 *
 * or in the "license" file accompanying this file. This file is distributed
 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 *
 * deny overwrite
 */
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming

#pragma warning disable CS0472

using System;
using System.Collections;
using System.Text;
using Gs2.Core.Exception;
using Gs2.Unity.Core.Exception;
using Gs2.Unity.Gs2MegaField.Domain.Model;
using Gs2.Unity.Gs2MegaField.Model;
using Gs2.Unity.Gs2MegaField.ScriptableObject;
using Gs2.Unity.Util;
using Gs2.Unity.UiKit.Core;
using Gs2.Unity.UiKit.Gs2MegaField.Context;
using UnityEngine;
using UnityEngine.Events;

namespace Gs2.Unity.UiKit.Gs2MegaField.Fetcher
{
    /// <summary>
    /// Main
    /// </summary>

	[AddComponentMenu("GS2 UIKit/MegaField/Spatial/Fetcher/Gs2MegaFieldSpatialFetcher")]
    public partial class Gs2MegaFieldSpatialFetcher : MonoBehaviour
    {
        private EzSpatialDomain _domain;
        private ulong? _callbackId;

        private IEnumerator Fetch()
        {
            var clientHolder = Gs2ClientHolder.Instance;
            var gameSessionHolder = Gs2GameSessionHolder.Instance;

            yield return new WaitUntil(() => clientHolder.Initialized);
            yield return new WaitUntil(() => gameSessionHolder.Initialized);
            yield return new WaitUntil(() => Context != null && this.Context.Spatial != null);

            _domain = clientHolder.Gs2.MegaField.Namespace(
                this.Context.Spatial.NamespaceName
            ).User(
                this.Context.Spatial.UserId
            ).Spatial(
                this.Context.Spatial.AreaModelName,
                this.Context.Spatial.LayerModelName
            );
        }
    }

    /// <summary>
    /// Dependent components
    /// </summary>

    public partial class Gs2MegaFieldSpatialFetcher
    {
        public Gs2MegaFieldSpatialContext Context { get; private set; }

        public void Awake()
        {
            Context = GetComponent<Gs2MegaFieldSpatialContext>() ?? GetComponentInParent<Gs2MegaFieldSpatialContext>();
            if (Context == null) {
                Debug.LogError($"{gameObject.GetFullPath()}: Couldn't find the Gs2MegaFieldSpatialContext.");
                enabled = false;
            }
        }

        public virtual bool HasError()
        {
            Context = GetComponent<Gs2MegaFieldSpatialContext>() ?? GetComponentInParent<Gs2MegaFieldSpatialContext>(true);
            if (Context == null) {
                return true;
            }
            return false;
        }

        public void OnUpdateContext() {
            OnDisable();
            Awake();
            OnEnable();
        }

        public void OnEnable()
        {
            StartCoroutine(nameof(Fetch));
            Context.OnUpdate.AddListener(OnUpdateContext);
        }

        public void OnDisable()
        {
            Context.OnUpdate.RemoveListener(OnUpdateContext);
        }
    }

    /// <summary>
    /// Public properties
    /// </summary>

    public partial class Gs2MegaFieldSpatialFetcher
    {
        public EzSpatial Spatial { get; protected set; }
        public bool Fetched { get; protected set; }
        public UnityEvent OnFetched = new UnityEvent();
    }

    /// <summary>
    /// Parameters for Inspector
    /// </summary>

    public partial class Gs2MegaFieldSpatialFetcher
    {

    }

    /// <summary>
    /// Event handlers
    /// </summary>
    public partial class Gs2MegaFieldSpatialFetcher
    {
        [SerializeField]
        internal ErrorEvent onError = new ErrorEvent();

        public event UnityAction<Gs2Exception, Func<IEnumerator>> OnError
        {
            add => onError.AddListener(value);
            remove => onError.RemoveListener(value);
        }
    }
}