Repository URL to install this package:
|
Version:
2025.1.8 ▾
|
/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UnusedAutoPropertyAccessor.Local
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Gs2.Core.Exception;
using Gs2.Unity.Gs2Showcase.Model;
using Gs2.Unity.Util;
using Gs2.Unity.UiKit.Core;
using Gs2.Unity.UiKit.Gs2Showcase.Context;
using UnityEngine;
using UnityEngine.Events;
using Showcase = Gs2.Unity.Gs2Showcase.ScriptableObject.OwnShowcase;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Gs2.Unity.UiKit.Gs2Showcase
{
public partial class Gs2ShowcaseShowcaseBuyAction : MonoBehaviour
{
private IEnumerator Process()
{
yield return new WaitUntil(() => this._clientHolder.Initialized);
yield return new WaitUntil(() => this._gameSessionHolder.Initialized);
var domain = this._clientHolder.Gs2.Showcase.Namespace(
this._context.Showcase.NamespaceName
).Me(
this._gameSessionHolder.GameSession
).Showcase(
this._context.Showcase.ShowcaseName
).DisplayItem(
DisplayItemId
);
var future = domain.BuyFuture(
Quantity,
Config.ToArray()
);
yield return future;
if (future.Error != null)
{
if (future.Error is TransactionException e)
{
IEnumerator Retry()
{
var retryFuture = e.Retry();
yield return retryFuture;
if (retryFuture.Error != null)
{
this.onError.Invoke(future.Error, Retry);
yield break;
}
this.onBuyComplete.Invoke();
}
this.onError.Invoke(future.Error, Retry);
yield break;
}
this.onError.Invoke(future.Error, null);
yield break;
}
this.onBuyComplete.Invoke();
}
public void OnEnable()
{
Gs2ClientHolder.Instance.StartCoroutine(Process());
}
public void OnDisable()
{
}
}
/// <summary>
/// Dependent components
/// </summary>
public partial class Gs2ShowcaseShowcaseBuyAction
{
private Gs2ClientHolder _clientHolder;
private Gs2GameSessionHolder _gameSessionHolder;
private Gs2ShowcaseOwnShowcaseContext _context;
public void Awake()
{
this._clientHolder = Gs2ClientHolder.Instance;
this._gameSessionHolder = Gs2GameSessionHolder.Instance;
this._context = GetComponent<Gs2ShowcaseOwnShowcaseContext>() ?? GetComponentInParent<Gs2ShowcaseOwnShowcaseContext>();
if (_context == null) {
Debug.LogError($"{gameObject.GetFullPath()}: Couldn't find the Gs2ShowcaseOwnShowcaseContext.");
enabled = false;
}
}
public bool HasError()
{
this._context = GetComponent<Gs2ShowcaseOwnShowcaseContext>() ?? GetComponentInParent<Gs2ShowcaseOwnShowcaseContext>(true);
if (_context == null) {
return true;
}
return false;
}
}
/// <summary>
/// Public properties
/// </summary>
public partial class Gs2ShowcaseShowcaseBuyAction
{
}
/// <summary>
/// Parameters for Inspector
/// </summary>
public partial class Gs2ShowcaseShowcaseBuyAction
{
public string DisplayItemId;
public int Quantity;
public List<Gs2.Unity.Gs2Showcase.Model.EzConfig> Config;
public void SetDisplayItemId(string value) {
DisplayItemId = value;
this.onChangeDisplayItemId.Invoke(DisplayItemId);
}
public void SetQuantity(int value) {
Quantity = value;
this.onChangeQuantity.Invoke(Quantity);
}
public void DecreaseQuantity() {
Quantity -= 1;
this.onChangeQuantity.Invoke(Quantity);
}
public void IncreaseQuantity() {
Quantity += 1;
this.onChangeQuantity.Invoke(Quantity);
}
public void SetConfig(List<Gs2.Unity.Gs2Showcase.Model.EzConfig> value) {
Config = value;
this.onChangeConfig.Invoke(Config);
}
}
/// <summary>
/// Event handlers
/// </summary>
public partial class Gs2ShowcaseShowcaseBuyAction
{
[Serializable]
private class ChangeDisplayItemIdEvent : UnityEvent<string>
{
}
[SerializeField]
private ChangeDisplayItemIdEvent onChangeDisplayItemId = new ChangeDisplayItemIdEvent();
public event UnityAction<string> OnChangeDisplayItemId
{
add => this.onChangeDisplayItemId.AddListener(value);
remove => this.onChangeDisplayItemId.RemoveListener(value);
}
[Serializable]
private class ChangeQuantityEvent : UnityEvent<int>
{
}
[SerializeField]
private ChangeQuantityEvent onChangeQuantity = new ChangeQuantityEvent();
public event UnityAction<int> OnChangeQuantity
{
add => this.onChangeQuantity.AddListener(value);
remove => this.onChangeQuantity.RemoveListener(value);
}
[Serializable]
private class ChangeConfigEvent : UnityEvent<List<Gs2.Unity.Gs2Showcase.Model.EzConfig>>
{
}
[SerializeField]
private ChangeConfigEvent onChangeConfig = new ChangeConfigEvent();
public event UnityAction<List<Gs2.Unity.Gs2Showcase.Model.EzConfig>> OnChangeConfig
{
add => this.onChangeConfig.AddListener(value);
remove => this.onChangeConfig.RemoveListener(value);
}
[Serializable]
private class BuyCompleteEvent : UnityEvent
{
}
[SerializeField]
private BuyCompleteEvent onBuyComplete = new BuyCompleteEvent();
public event UnityAction OnBuyComplete
{
add => this.onBuyComplete.AddListener(value);
remove => this.onBuyComplete.RemoveListener(value);
}
[SerializeField]
internal ErrorEvent onError = new ErrorEvent();
public event UnityAction<Gs2Exception, Func<IEnumerator>> OnError
{
add => this.onError.AddListener(value);
remove => this.onError.RemoveListener(value);
}
}
#if UNITY_EDITOR
/// <summary>
/// Context Menu
/// </summary>
public partial class Gs2ShowcaseShowcaseBuyAction
{
[MenuItem("GameObject/Game Server Services/Showcase/Showcase/Action/Buy", priority = 0)]
private static void CreateButton()
{
var prefab = AssetDatabase.LoadAssetAtPath<Gs2ShowcaseShowcaseBuyAction>(
"Packages/io.gs2.unity.sdk.uikit/Gs2Showcase/Prefabs/Action/Gs2ShowcaseShowcaseBuyAction.prefab"
);
var instance = PrefabUtility.InstantiatePrefab(prefab, Selection.activeTransform);
Undo.RegisterCreatedObjectUndo(instance, $"Create {instance.name}");
Selection.activeObject = instance;
}
}
#endif
}