Repository URL to install this package:
|
Version:
2025.6.2 ▾
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io.gs2.unity.sdk.uikit
/
Editor
/
Gs2Enchant
/
View
/
Label
/
Gs2EnchantOwnBalanceParameterStatusLabelEditorExtension.cs
|
|---|
/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using Gs2.Unity.Gs2Enchant.ScriptableObject;
using Gs2.Unity.UiKit.Gs2Enchant.Context;
using Gs2.Unity.UiKit.Gs2Enchant.Fetcher;
using UnityEditor;
using UnityEngine;
namespace Gs2.Unity.UiKit.Gs2Enchant.Editor
{
[CustomEditor(typeof(Gs2EnchantOwnBalanceParameterStatusLabel))]
public class Gs2EnchantOwnBalanceParameterStatusLabelEditorExtension : UnityEditor.Editor
{
public override void OnInspectorGUI() {
var original = target as Gs2EnchantOwnBalanceParameterStatusLabel;
if (original == null) return;
var fetcher = original.GetComponent<Gs2EnchantOwnBalanceParameterStatusFetcher>() ?? original.GetComponentInParent<Gs2EnchantOwnBalanceParameterStatusFetcher>(true);
if (fetcher == null) {
EditorGUILayout.HelpBox("Gs2EnchantOwnBalanceParameterStatusFetcher not found.", MessageType.Error);
if (GUILayout.Button("Add Fetcher")) {
original.gameObject.AddComponent<Gs2EnchantOwnBalanceParameterStatusFetcher>();
}
}
else {
if (fetcher.gameObject.GetComponentInParent<Gs2EnchantOwnBalanceParameterStatusList>(true) != null) {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField("Fetcher", fetcher.gameObject, typeof(Gs2EnchantOwnBalanceParameterStatusFetcher), false);
EditorGUI.EndDisabledGroup();
EditorGUILayout.HelpBox("BalanceParameterStatus is auto assign from Gs2EnchantOwnBalanceParameterStatusList.", MessageType.Info);
}
else {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField("Fetcher", fetcher.gameObject, typeof(Gs2EnchantOwnBalanceParameterStatusFetcher), false);
EditorGUI.indentLevel++;
if (fetcher.Context != null) {
EditorGUILayout.ObjectField("BalanceParameterStatus", fetcher.Context.BalanceParameterStatus, typeof(OwnBalanceParameterStatus), false);
EditorGUI.indentLevel++;
EditorGUILayout.TextField("NamespaceName", fetcher.Context.BalanceParameterStatus?.NamespaceName?.ToString());
EditorGUILayout.TextField("ParameterName", fetcher.Context.BalanceParameterStatus?.ParameterName?.ToString());
EditorGUILayout.TextField("PropertyId", fetcher.Context.BalanceParameterStatus?.PropertyId?.ToString());
EditorGUI.indentLevel--;
}
EditorGUI.indentLevel--;
EditorGUI.EndDisabledGroup();
}
}
serializedObject.Update();
original.format = EditorGUILayout.TextField("Format", original.format);
GUILayout.Label("Add Format Parameter");
if (GUILayout.Button("ParameterName")) {
original.format += "{parameterName}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("PropertyId")) {
original.format += "{propertyId}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
if (GUILayout.Button("ParameterValues")) {
original.format += "{parameterValues}";
GUI.FocusControl("");
EditorUtility.SetDirty(original);
}
EditorGUILayout.PropertyField(serializedObject.FindProperty("onUpdate"), true);
serializedObject.ApplyModifiedProperties();
}
}
}