Repository URL to install this package:
Version:
2025.9.3 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*
* deny overwrite
*/
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local
#pragma warning disable 1998
using System;
using System.Linq;
using System.Text.RegularExpressions;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Gs2Distributor.Domain.Iterator;
using Gs2.Gs2Distributor.Request;
using Gs2.Gs2Distributor.Result;
using Gs2.Gs2Auth.Model;
using Gs2.Util.LitJson;
using Gs2.Core;
using Gs2.Core.Domain;
using Gs2.Core.Util;
using UnityEngine.Scripting;
using System.Collections;
using Gs2.Unity.Core;
#if GS2_ENABLE_UNITASK
using Cysharp.Threading;
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using System.Collections.Generic;
#endif
namespace Gs2.Unity.Gs2Distributor.Domain.Model
{
public partial class EzUserGameSessionDomain {
[Obsolete("The name has been changed to SetTransactionDefaultConfigFuture.")]
public IFuture<Gs2.Unity.Core.Gs2Domain> SetTransactionDefaultConfig(
)
{
return SetTransactionDefaultConfigFuture(
);
}
public IFuture<Gs2.Unity.Core.Gs2Domain> SetTransactionDefaultConfigFuture(
)
{
IEnumerator Impl(Gs2Future<Gs2.Unity.Core.Gs2Domain> self)
{
var future = this._connection.RunFuture(
this._gameSession,
() => this._domain.SetTransactionDefaultConfigFuture(
new SetTransactionDefaultConfigRequest()
)
);
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
self.OnComplete(new Gs2Domain(
future.Result
));
}
return new Gs2InlineFuture<Gs2.Unity.Core.Gs2Domain>(Impl);
}
#if GS2_ENABLE_UNITASK
public async UniTask<Gs2.Unity.Core.Gs2Domain> SetTransactionDefaultConfigAsync(
) {
var result = await this._connection.RunAsync(
this._gameSession,
() => this._domain.SetTransactionDefaultConfigAsync(
new SetTransactionDefaultConfigRequest()
)
);
return new Gs2Domain(result);
}
#endif
public IFuture<Gs2.Unity.Core.Gs2Domain> FreezeMasterDataFuture(
)
{
IEnumerator Impl(Gs2Future<Gs2.Unity.Core.Gs2Domain> self)
{
var future = this._connection.RunFuture(
this._gameSession,
() => this._domain.FreezeMasterDataFuture(
new FreezeMasterDataRequest()
)
);
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
self.OnComplete(new Gs2Domain(
future.Result
));
}
return new Gs2InlineFuture<Gs2.Unity.Core.Gs2Domain>(Impl);
}
#if GS2_ENABLE_UNITASK
public async UniTask<Gs2.Unity.Core.Gs2Domain> FreezeMasterDataAsync(
) {
var result = await this._connection.RunAsync(
this._gameSession,
() => this._domain.FreezeMasterDataAsync(
new FreezeMasterDataRequest()
)
);
return new Gs2Domain(result);
}
#endif
public IFuture<Gs2.Unity.Core.Gs2Domain> FreezeMasterDataBySignedTimestampFuture(
string body,
string signature,
string keyId
)
{
IEnumerator Impl(Gs2Future<Gs2.Unity.Core.Gs2Domain> self)
{
var future = this._connection.RunFuture(
this._gameSession,
() => this._domain.FreezeMasterDataBySignedTimestampFuture(
new FreezeMasterDataBySignedTimestampRequest()
.WithBody(body)
.WithSignature(signature)
.WithKeyId(keyId)
)
);
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
self.OnComplete(new Gs2Domain(
future.Result
));
}
return new Gs2InlineFuture<Gs2.Unity.Core.Gs2Domain>(Impl);
}
#if GS2_ENABLE_UNITASK
public async UniTask<Gs2.Unity.Core.Gs2Domain> FreezeMasterDataBySignedTimestampAsync(
string body,
string signature,
string keyId
) {
var result = await this._connection.RunAsync(
this._gameSession,
() => this._domain.FreezeMasterDataBySignedTimestampAsync(
new FreezeMasterDataBySignedTimestampRequest()
.WithBody(body)
.WithSignature(signature)
.WithKeyId(keyId)
)
);
return new Gs2Domain(result);
}
#endif
}
}