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io.gs2.unity.sdk / Gs2Enchant / Model / EzRarityParameterStatus.cs
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/*
 * Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
 * Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License").
 * You may not use this file except in compliance with the License.
 * A copy of the License is located at
 *
 *  http://www.apache.org/licenses/LICENSE-2.0
 *
 * or in the "license" file accompanying this file. This file is distributed
 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */

using System;
using Gs2.Gs2Enchant.Model;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Gs2.Util.LitJson;
using UnityEngine;
using UnityEngine.Scripting;

// ReSharper disable once CheckNamespace
namespace Gs2.Unity.Gs2Enchant.Model
{

	[Preserve]
	[System.Serializable]
	[SuppressMessage("ReSharper", "InconsistentNaming")]
	public class EzRarityParameterStatus
	{
		[SerializeField]
		public string ParameterName;
		[SerializeField]
		public string PropertyId;
		[SerializeField]
		public List<Gs2.Unity.Gs2Enchant.Model.EzRarityParameterValue> ParameterValues;

        public Gs2.Gs2Enchant.Model.RarityParameterStatus ToModel()
        {
            return new Gs2.Gs2Enchant.Model.RarityParameterStatus {
                ParameterName = ParameterName,
                PropertyId = PropertyId,
                ParameterValues = ParameterValues?.Select(v => {
                    return v.ToModel();
                }).ToArray(),
            };
        }

        public static EzRarityParameterStatus FromModel(Gs2.Gs2Enchant.Model.RarityParameterStatus model)
        {
            return new EzRarityParameterStatus {
                ParameterName = model.ParameterName == null ? null : model.ParameterName,
                PropertyId = model.PropertyId == null ? null : model.PropertyId,
                ParameterValues = model.ParameterValues == null ? new List<Gs2.Unity.Gs2Enchant.Model.EzRarityParameterValue>() : model.ParameterValues.Select(v => {
                    return Gs2.Unity.Gs2Enchant.Model.EzRarityParameterValue.FromModel(v);
                }).ToList(),
            };
        }
    }
}