Repository URL to install this package:
Version:
2025.8.5 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using Gs2.Gs2Friend;
using Gs2.Unity.Gs2Friend.Model;
using Gs2.Unity.Gs2Friend.Result;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Unity.Util;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.Scripting;
// ReSharper disable once CheckNamespace
namespace Gs2.Unity.Gs2Friend
{
public class DisabledCertificateHandler : CertificateHandler {
protected override bool ValidateCertificate(byte[] certificateData)
{
return true;
}
}
[Preserve]
[SuppressMessage("ReSharper", "InconsistentNaming")]
public partial class Client
{
private readonly Gs2.Unity.Util.Gs2Connection _connection;
private readonly Gs2FriendWebSocketClient _client;
private readonly Gs2FriendRestClient _restClient;
public Client(Gs2.Unity.Util.Gs2Connection connection)
{
_connection = connection;
_client = new Gs2FriendWebSocketClient(connection.WebSocketSession);
_restClient = new Gs2FriendRestClient(connection.RestSession);
}
public IEnumerator GetProfile(
UnityAction<AsyncResult<Gs2.Unity.Gs2Friend.Result.EzGetProfileResult>> callback,
IGameSession session,
string namespaceName
)
{
yield return _connection.Run(
callback,
session,
cb => _client.GetProfile(
new Gs2.Gs2Friend.Request.GetProfileRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Friend.Result.EzGetProfileResult>(
r.Result == null ? null : Gs2.Unity.Gs2Friend.Result.EzGetProfileResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetPublicProfile(
UnityAction<AsyncResult<Gs2.Unity.Gs2Friend.Result.EzGetPublicProfileResult>> callback,
string namespaceName,
string userId
)
{
yield return _connection.Run(
callback,
null,
cb => _client.GetPublicProfile(
new Gs2.Gs2Friend.Request.GetPublicProfileRequest()
.WithNamespaceName(namespaceName)
.WithUserId(userId),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Friend.Result.EzGetPublicProfileResult>(
r.Result == null ? null : Gs2.Unity.Gs2Friend.Result.EzGetPublicProfileResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator UpdateProfile(
UnityAction<AsyncResult<Gs2.Unity.Gs2Friend.Result.EzUpdateProfileResult>> callback,
IGameSession session,
string namespaceName,
string publicProfile = null,
string followerProfile = null,
string friendProfile = null
)
{
yield return _connection.Run(
callback,
session,
cb => _client.UpdateProfile(
new Gs2.Gs2Friend.Request.UpdateProfileRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithPublicProfile(publicProfile)
.WithFollowerProfile(followerProfile)
.WithFriendProfile(friendProfile),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Friend.Result.EzUpdateProfileResult>(
r.Result == null ? null : Gs2.Unity.Gs2Friend.Result.EzUpdateProfileResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator DescribeFollowUsers(
UnityAction<AsyncResult<Gs2.Unity.Gs2Friend.Result.EzDescribeFollowUsersResult>> callback,
IGameSession session,
string namespaceName,
bool? withProfile = null,
int? limit = null,
string pageToken = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.DescribeFollows(
new Gs2.Gs2Friend.Request.DescribeFollowsRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithWithProfile(withProfile)
.WithLimit(limit)
.WithPageToken(pageToken),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Friend.Result.EzDescribeFollowUsersResult>(
r.Result == null ? null : Gs2.Unity.Gs2Friend.Result.EzDescribeFollowUsersResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator Follow(
UnityAction<AsyncResult<Gs2.Unity.Gs2Friend.Result.EzFollowResult>> callback,
IGameSession session,
string namespaceName,
string targetUserId
)
{
yield return _connection.Run(
callback,
session,
cb => _client.Follow(
new Gs2.Gs2Friend.Request.FollowRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithTargetUserId(targetUserId),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Friend.Result.EzFollowResult>(
r.Result == null ? null : Gs2.Unity.Gs2Friend.Result.EzFollowResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetFollowUser(
UnityAction<AsyncResult<Gs2.Unity.Gs2Friend.Result.EzGetFollowUserResult>> callback,
IGameSession session,
string namespaceName,
string targetUserId,
bool? withProfile = null
)
{
yield return _connection.Run(
callback,
session,
cb => _client.GetFollow(
new Gs2.Gs2Friend.Request.GetFollowRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithWithProfile(withProfile)
.WithTargetUserId(targetUserId),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Friend.Result.EzGetFollowUserResult>(
r.Result == null ? null : Gs2.Unity.Gs2Friend.Result.EzGetFollowUserResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator Unfollow(
UnityAction<AsyncResult<Gs2.Unity.Gs2Friend.Result.EzUnfollowResult>> callback,
IGameSession session,
string namespaceName,
string targetUserId
)
{
yield return _connection.Run(
callback,
session,
cb => _client.Unfollow(
new Gs2.Gs2Friend.Request.UnfollowRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithTargetUserId(targetUserId),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Friend.Result.EzUnfollowResult>(
r.Result == null ? null : Gs2.Unity.Gs2Friend.Result.EzUnfollowResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator DeleteFriend(
UnityAction<AsyncResult<Gs2.Unity.Gs2Friend.Result.EzDeleteFriendResult>> callback,
IGameSession session,
string namespaceName,
string targetUserId
)
{
yield return _connection.Run(
callback,
session,
cb => _client.DeleteFriend(
new Gs2.Gs2Friend.Request.DeleteFriendRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithTargetUserId(targetUserId),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Friend.Result.EzDeleteFriendResult>(
r.Result == null ? null : Gs2.Unity.Gs2Friend.Result.EzDeleteFriendResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator DescribeFriends(
UnityAction<AsyncResult<Gs2.Unity.Gs2Friend.Result.EzDescribeFriendsResult>> callback,
IGameSession session,
string namespaceName,
bool? withProfile = null,
int? limit = null,
string pageToken = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.DescribeFriends(
new Gs2.Gs2Friend.Request.DescribeFriendsRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithWithProfile(withProfile)
.WithLimit(limit)
.WithPageToken(pageToken),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Friend.Result.EzDescribeFriendsResult>(
r.Result == null ? null : Gs2.Unity.Gs2Friend.Result.EzDescribeFriendsResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetFriend(
UnityAction<AsyncResult<Gs2.Unity.Gs2Friend.Result.EzGetFriendResult>> callback,
IGameSession session,
string namespaceName,
string targetUserId,
bool? withProfile = null
)
{
yield return _connection.Run(
callback,
session,
cb => _client.GetFriend(
new Gs2.Gs2Friend.Request.GetFriendRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithTargetUserId(targetUserId)
.WithWithProfile(withProfile),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Friend.Result.EzGetFriendResult>(
r.Result == null ? null : Gs2.Unity.Gs2Friend.Result.EzGetFriendResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator DeleteRequest(
UnityAction<AsyncResult<Gs2.Unity.Gs2Friend.Result.EzDeleteRequestResult>> callback,
IGameSession session,
string namespaceName,
string targetUserId
)
{
yield return _connection.Run(
callback,
session,
cb => _client.DeleteRequest(
new Gs2.Gs2Friend.Request.DeleteRequestRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithTargetUserId(targetUserId),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Friend.Result.EzDeleteRequestResult>(
r.Result == null ? null : Gs2.Unity.Gs2Friend.Result.EzDeleteRequestResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator DescribeSendRequests(
UnityAction<AsyncResult<Gs2.Unity.Gs2Friend.Result.EzDescribeSendRequestsResult>> callback,
IGameSession session,
string namespaceName
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.DescribeSendRequests(
new Gs2.Gs2Friend.Request.DescribeSendRequestsRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Friend.Result.EzDescribeSendRequestsResult>(
r.Result == null ? null : Gs2.Unity.Gs2Friend.Result.EzDescribeSendRequestsResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetSendRequest(
UnityAction<AsyncResult<Gs2.Unity.Gs2Friend.Result.EzGetSendRequestResult>> callback,
IGameSession session,
string namespaceName,
string targetUserId
)
{
yield return _connection.Run(
callback,
session,
cb => _client.GetSendRequest(
new Gs2.Gs2Friend.Request.GetSendRequestRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithTargetUserId(targetUserId),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Friend.Result.EzGetSendRequestResult>(
r.Result == null ? null : Gs2.Unity.Gs2Friend.Result.EzGetSendRequestResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator SendRequest(
UnityAction<AsyncResult<Gs2.Unity.Gs2Friend.Result.EzSendRequestResult>> callback,
IGameSession session,
string namespaceName,
string targetUserId
)
{
yield return _connection.Run(
callback,
session,
cb => _client.SendRequest(
new Gs2.Gs2Friend.Request.SendRequestRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithTargetUserId(targetUserId),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Friend.Result.EzSendRequestResult>(
r.Result == null ? null : Gs2.Unity.Gs2Friend.Result.EzSendRequestResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator Accept(
UnityAction<AsyncResult<Gs2.Unity.Gs2Friend.Result.EzAcceptResult>> callback,
IGameSession session,
string namespaceName,
string fromUserId
)
{
yield return _connection.Run(
callback,
session,
cb => _client.AcceptRequest(
new Gs2.Gs2Friend.Request.AcceptRequestRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithFromUserId(fromUserId),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Friend.Result.EzAcceptResult>(
r.Result == null ? null : Gs2.Unity.Gs2Friend.Result.EzAcceptResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator DescribeReceiveRequests(
UnityAction<AsyncResult<Gs2.Unity.Gs2Friend.Result.EzDescribeReceiveRequestsResult>> callback,
IGameSession session,
string namespaceName
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.DescribeReceiveRequests(
new Gs2.Gs2Friend.Request.DescribeReceiveRequestsRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Friend.Result.EzDescribeReceiveRequestsResult>(
r.Result == null ? null : Gs2.Unity.Gs2Friend.Result.EzDescribeReceiveRequestsResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetReceiveRequest(
UnityAction<AsyncResult<Gs2.Unity.Gs2Friend.Result.EzGetReceiveRequestResult>> callback,
IGameSession session,
string namespaceName,
string fromUserId
)
{
yield return _connection.Run(
callback,
session,
cb => _client.GetReceiveRequest(
new Gs2.Gs2Friend.Request.GetReceiveRequestRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithFromUserId(fromUserId),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Friend.Result.EzGetReceiveRequestResult>(
r.Result == null ? null : Gs2.Unity.Gs2Friend.Result.EzGetReceiveRequestResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator Reject(
UnityAction<AsyncResult<Gs2.Unity.Gs2Friend.Result.EzRejectResult>> callback,
IGameSession session,
string namespaceName,
string fromUserId
)
{
yield return _connection.Run(
callback,
session,
cb => _client.RejectRequest(
new Gs2.Gs2Friend.Request.RejectRequestRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithFromUserId(fromUserId),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Friend.Result.EzRejectResult>(
r.Result == null ? null : Gs2.Unity.Gs2Friend.Result.EzRejectResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetBlackList(
UnityAction<AsyncResult<Gs2.Unity.Gs2Friend.Result.EzGetBlackListResult>> callback,
IGameSession session,
string namespaceName
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.DescribeBlackList(
new Gs2.Gs2Friend.Request.DescribeBlackListRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Friend.Result.EzGetBlackListResult>(
r.Result == null ? null : Gs2.Unity.Gs2Friend.Result.EzGetBlackListResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator RegisterBlackList(
UnityAction<AsyncResult<Gs2.Unity.Gs2Friend.Result.EzRegisterBlackListResult>> callback,
IGameSession session,
string namespaceName,
string targetUserId
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.RegisterBlackList(
new Gs2.Gs2Friend.Request.RegisterBlackListRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithTargetUserId(targetUserId),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Friend.Result.EzRegisterBlackListResult>(
r.Result == null ? null : Gs2.Unity.Gs2Friend.Result.EzRegisterBlackListResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator UnregisterBlackList(
UnityAction<AsyncResult<Gs2.Unity.Gs2Friend.Result.EzUnregisterBlackListResult>> callback,
IGameSession session,
string namespaceName,
string targetUserId
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.UnregisterBlackList(
new Gs2.Gs2Friend.Request.UnregisterBlackListRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithTargetUserId(targetUserId),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Friend.Result.EzUnregisterBlackListResult>(
r.Result == null ? null : Gs2.Unity.Gs2Friend.Result.EzUnregisterBlackListResult.FromModel(r.Result),
r.Error
)
)
)
);
}
}
}