Repository URL to install this package:
Version:
2025.8.5 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using System;
using Gs2.Gs2Guild.Model;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Gs2.Util.LitJson;
using UnityEngine;
using UnityEngine.Scripting;
// ReSharper disable once CheckNamespace
namespace Gs2.Unity.Gs2Guild.Model
{
[Preserve]
[System.Serializable]
[SuppressMessage("ReSharper", "InconsistentNaming")]
public class EzGuildModel
{
[SerializeField]
public string Name;
[SerializeField]
public string Metadata;
[SerializeField]
public int DefaultMaximumMemberCount;
[SerializeField]
public int MaximumMemberCount;
[SerializeField]
public List<Gs2.Unity.Gs2Guild.Model.EzRoleModel> Roles;
[SerializeField]
public int RejoinCoolTimeMinutes;
public Gs2.Gs2Guild.Model.GuildModel ToModel()
{
return new Gs2.Gs2Guild.Model.GuildModel {
Name = Name,
Metadata = Metadata,
DefaultMaximumMemberCount = DefaultMaximumMemberCount,
MaximumMemberCount = MaximumMemberCount,
Roles = Roles?.Select(v => {
return v.ToModel();
}).ToArray(),
RejoinCoolTimeMinutes = RejoinCoolTimeMinutes,
};
}
public static EzGuildModel FromModel(Gs2.Gs2Guild.Model.GuildModel model)
{
return new EzGuildModel {
Name = model.Name == null ? null : model.Name,
Metadata = model.Metadata == null ? null : model.Metadata,
DefaultMaximumMemberCount = model.DefaultMaximumMemberCount ?? 0,
MaximumMemberCount = model.MaximumMemberCount ?? 0,
Roles = model.Roles == null ? new List<Gs2.Unity.Gs2Guild.Model.EzRoleModel>() : model.Roles.Select(v => {
return Gs2.Unity.Gs2Guild.Model.EzRoleModel.FromModel(v);
}).ToList(),
RejoinCoolTimeMinutes = model.RejoinCoolTimeMinutes ?? 0,
};
}
}
}