Repository URL to install this package:
Version:
2025.9.2 ▾
|
/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*
* deny overwrite
*/
#if UNITY_INCLUDE_TESTS
using UnityEditor;
#endif
using UnityEngine;
namespace Gs2.Unity.Gs2Inventory.ScriptableObject
{
[CreateAssetMenu(fileName = "OwnItemSet", menuName = "Game Server Services/Gs2Inventory/OwnItemSet")]
public class OwnItemSet : UnityEngine.ScriptableObject
{
public OwnInventory Inventory;
public string itemName;
public string itemSetName;
public string NamespaceName => this.Inventory.NamespaceName;
public string InventoryName => this.Inventory.InventoryName;
public string ItemName => this.itemName;
public string ItemSetName => this.itemSetName;
public string Grn => $"grn:gs2:{{region}}:{{ownerId}}:inventory:{NamespaceName}:user:{{userId}}:inventory:{InventoryName}:item:{ItemName}:itemSet:{ItemSetName}";
#if UNITY_INCLUDE_TESTS
public static OwnItemSet Load(
string assetPath
)
{
return Instantiate(
AssetDatabase.LoadAssetAtPath<OwnItemSet>(assetPath)
);
}
#endif
public static OwnItemSet New(
OwnInventory Inventory,
string itemName,
string itemSetName
)
{
var instance = CreateInstance<OwnItemSet>();
instance.name = "Runtime";
instance.Inventory = Inventory;
instance.itemName = itemName;
instance.itemSetName = itemSetName;
return instance;
}
public OwnItemSet Clone()
{
var instance = CreateInstance<OwnItemSet>();
instance.name = "Runtime";
instance.Inventory = Inventory;
instance.itemName = itemName;
instance.itemSetName = itemSetName;
return instance;
}
}
}