Repository URL to install this package:
Version:
2025.9.2 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using Gs2.Gs2Limit;
using Gs2.Unity.Gs2Limit.Model;
using Gs2.Unity.Gs2Limit.Result;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Unity.Util;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.Scripting;
// ReSharper disable once CheckNamespace
namespace Gs2.Unity.Gs2Limit
{
public class DisabledCertificateHandler : CertificateHandler {
protected override bool ValidateCertificate(byte[] certificateData)
{
return true;
}
}
[Preserve]
[SuppressMessage("ReSharper", "InconsistentNaming")]
public partial class Client
{
private readonly Gs2.Unity.Util.Gs2Connection _connection;
private readonly Gs2LimitWebSocketClient _client;
private readonly Gs2LimitRestClient _restClient;
public Client(Gs2.Unity.Util.Gs2Connection connection)
{
_connection = connection;
_client = new Gs2LimitWebSocketClient(connection.WebSocketSession);
_restClient = new Gs2LimitRestClient(connection.RestSession);
}
public IEnumerator CountUp(
UnityAction<AsyncResult<Gs2.Unity.Gs2Limit.Result.EzCountUpResult>> callback,
IGameSession session,
string namespaceName,
string limitName,
string counterName,
int? countUpValue = null,
int? maxValue = null
)
{
yield return _connection.Run(
callback,
session,
cb => _client.CountUp(
new Gs2.Gs2Limit.Request.CountUpRequest()
.WithNamespaceName(namespaceName)
.WithLimitName(limitName)
.WithCounterName(counterName)
.WithAccessToken(session.AccessToken.Token)
.WithCountUpValue(countUpValue)
.WithMaxValue(maxValue),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Limit.Result.EzCountUpResult>(
r.Result == null ? null : Gs2.Unity.Gs2Limit.Result.EzCountUpResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetCounter(
UnityAction<AsyncResult<Gs2.Unity.Gs2Limit.Result.EzGetCounterResult>> callback,
IGameSession session,
string namespaceName,
string limitName,
string counterName
)
{
yield return _connection.Run(
callback,
session,
cb => _client.GetCounter(
new Gs2.Gs2Limit.Request.GetCounterRequest()
.WithNamespaceName(namespaceName)
.WithLimitName(limitName)
.WithCounterName(counterName)
.WithAccessToken(session.AccessToken.Token),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Limit.Result.EzGetCounterResult>(
r.Result == null ? null : Gs2.Unity.Gs2Limit.Result.EzGetCounterResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator ListCounters(
UnityAction<AsyncResult<Gs2.Unity.Gs2Limit.Result.EzListCountersResult>> callback,
IGameSession session,
string namespaceName,
string limitName = null,
string pageToken = null,
int? limit = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.DescribeCounters(
new Gs2.Gs2Limit.Request.DescribeCountersRequest()
.WithNamespaceName(namespaceName)
.WithLimitName(limitName)
.WithAccessToken(session.AccessToken.Token)
.WithPageToken(pageToken)
.WithLimit(limit),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Limit.Result.EzListCountersResult>(
r.Result == null ? null : Gs2.Unity.Gs2Limit.Result.EzListCountersResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetLimitModel(
UnityAction<AsyncResult<Gs2.Unity.Gs2Limit.Result.EzGetLimitModelResult>> callback,
string namespaceName,
string limitName
)
{
yield return _connection.Run(
callback,
null,
cb => _client.GetLimitModel(
new Gs2.Gs2Limit.Request.GetLimitModelRequest()
.WithNamespaceName(namespaceName)
.WithLimitName(limitName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Limit.Result.EzGetLimitModelResult>(
r.Result == null ? null : Gs2.Unity.Gs2Limit.Result.EzGetLimitModelResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator ListLimitModels(
UnityAction<AsyncResult<Gs2.Unity.Gs2Limit.Result.EzListLimitModelsResult>> callback,
string namespaceName
)
{
yield return _connection.Run(
callback,
null,
cb => _restClient.DescribeLimitModels(
new Gs2.Gs2Limit.Request.DescribeLimitModelsRequest()
.WithNamespaceName(namespaceName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Limit.Result.EzListLimitModelsResult>(
r.Result == null ? null : Gs2.Unity.Gs2Limit.Result.EzListLimitModelsResult.FromModel(r.Result),
r.Error
)
)
)
);
}
}
}