Repository URL to install this package:
Version:
2025.8.5 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using Gs2.Gs2LoginReward;
using Gs2.Unity.Gs2LoginReward.Model;
using Gs2.Unity.Gs2LoginReward.Result;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Unity.Util;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.Scripting;
// ReSharper disable once CheckNamespace
namespace Gs2.Unity.Gs2LoginReward
{
public class DisabledCertificateHandler : CertificateHandler {
protected override bool ValidateCertificate(byte[] certificateData)
{
return true;
}
}
[Preserve]
[SuppressMessage("ReSharper", "InconsistentNaming")]
public partial class Client
{
private readonly Gs2.Unity.Util.Gs2Connection _connection;
private readonly Gs2LoginRewardWebSocketClient _client;
private readonly Gs2LoginRewardRestClient _restClient;
public Client(Gs2.Unity.Util.Gs2Connection connection)
{
_connection = connection;
_client = new Gs2LoginRewardWebSocketClient(connection.WebSocketSession);
_restClient = new Gs2LoginRewardRestClient(connection.RestSession);
}
public IEnumerator MissedReceive(
UnityAction<AsyncResult<Gs2.Unity.Gs2LoginReward.Result.EzMissedReceiveResult>> callback,
IGameSession session,
string namespaceName,
string bonusModelName,
int? stepNumber = null,
List<Gs2.Unity.Gs2LoginReward.Model.EzConfig> config = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.MissedReceive(
new Gs2.Gs2LoginReward.Request.MissedReceiveRequest()
.WithNamespaceName(namespaceName)
.WithBonusModelName(bonusModelName)
.WithAccessToken(session.AccessToken.Token)
.WithStepNumber(stepNumber)
.WithConfig(config?.Select(v => {
return v?.ToModel();
}).ToArray()),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2LoginReward.Result.EzMissedReceiveResult>(
r.Result == null ? null : Gs2.Unity.Gs2LoginReward.Result.EzMissedReceiveResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator Receive(
UnityAction<AsyncResult<Gs2.Unity.Gs2LoginReward.Result.EzReceiveResult>> callback,
IGameSession session,
string namespaceName,
string bonusModelName,
List<Gs2.Unity.Gs2LoginReward.Model.EzConfig> config = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.Receive(
new Gs2.Gs2LoginReward.Request.ReceiveRequest()
.WithNamespaceName(namespaceName)
.WithBonusModelName(bonusModelName)
.WithAccessToken(session.AccessToken.Token)
.WithConfig(config?.Select(v => {
return v?.ToModel();
}).ToArray()),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2LoginReward.Result.EzReceiveResult>(
r.Result == null ? null : Gs2.Unity.Gs2LoginReward.Result.EzReceiveResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetBonusModel(
UnityAction<AsyncResult<Gs2.Unity.Gs2LoginReward.Result.EzGetBonusModelResult>> callback,
string namespaceName,
string bonusModelName
)
{
yield return _connection.Run(
callback,
null,
cb => _restClient.GetBonusModel(
new Gs2.Gs2LoginReward.Request.GetBonusModelRequest()
.WithNamespaceName(namespaceName)
.WithBonusModelName(bonusModelName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2LoginReward.Result.EzGetBonusModelResult>(
r.Result == null ? null : Gs2.Unity.Gs2LoginReward.Result.EzGetBonusModelResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator ListBonusModels(
UnityAction<AsyncResult<Gs2.Unity.Gs2LoginReward.Result.EzListBonusModelsResult>> callback,
string namespaceName
)
{
yield return _connection.Run(
callback,
null,
cb => _restClient.DescribeBonusModels(
new Gs2.Gs2LoginReward.Request.DescribeBonusModelsRequest()
.WithNamespaceName(namespaceName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2LoginReward.Result.EzListBonusModelsResult>(
r.Result == null ? null : Gs2.Unity.Gs2LoginReward.Result.EzListBonusModelsResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetReceiveStatus(
UnityAction<AsyncResult<Gs2.Unity.Gs2LoginReward.Result.EzGetReceiveStatusResult>> callback,
IGameSession session,
string namespaceName,
string bonusModelName
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.GetReceiveStatus(
new Gs2.Gs2LoginReward.Request.GetReceiveStatusRequest()
.WithNamespaceName(namespaceName)
.WithBonusModelName(bonusModelName)
.WithAccessToken(session.AccessToken.Token),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2LoginReward.Result.EzGetReceiveStatusResult>(
r.Result == null ? null : Gs2.Unity.Gs2LoginReward.Result.EzGetReceiveStatusResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator ListReceiveStatuss(
UnityAction<AsyncResult<Gs2.Unity.Gs2LoginReward.Result.EzListReceiveStatussResult>> callback,
IGameSession session,
string namespaceName
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.DescribeReceiveStatuses(
new Gs2.Gs2LoginReward.Request.DescribeReceiveStatusesRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2LoginReward.Result.EzListReceiveStatussResult>(
r.Result == null ? null : Gs2.Unity.Gs2LoginReward.Result.EzListReceiveStatussResult.FromModel(r.Result),
r.Error
)
)
)
);
}
}
}